I've been kinda playing around with mental ray...
Community Forums/Graphic Chat/I've been kinda playing around with mental ray...
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The title says it, gaze upon my masterpiece. it makes a very l337 desktop background at 1680 x 1050 :) (newer version) |
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DANG!!! that is good! |
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amazing! |
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Oooh - I like this. The thing on the left reminds me of one of these: |
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...that or a torus knot maybe? |
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realistic :) |
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looks like a photograph... very nice |
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How many FPS do you get ? 0.001 ? :-) |
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erm...the 1680 x 1050 render took like 5 minutes...so 0.0033333(etc.) FPS |
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looks nice man |
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you kinda rock! |
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dont you mean mental ray rocks, I dont see anything hes done apart from arrange a couple of models and setup the lighting and hit render scene. is a nice example of what mental ray can do though. |
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thats why I kiddingly said "you kinda rock" because he did nothing special :P |
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Is that a texture on the back wall there, or the result of a GI solution which needs some more work? Plus, your torus knott is a weee bit on the low poly side. Nice composition, though :) |
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i noticed the polygon thing on the torus a while ago, the GI + final gather is what lit the walls, and Pete's right, I did pretty much nothing except learn how to do it :) |
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oh, and ambient occlusions i love 3ds :) |
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here we go, all prettied up and added stuff (yay for almost-nice flowers!!). Though I am getting some annoying artifacts on the table that I just can't seem to get rid of, and it takes FOREVER to render now (hmm...must be the addition of a few hundred thousand polygons?) ...DROOL AT IT OR SUFFER THE DIRE CONSEQUENCES!!! |
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Oh my... |
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eh...is that good or bad?? |
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You have much to learn, grasshopper. Getting the balance between speed and quality is what rendering with MR is all about. Try here... www.mymentalray.com Adjust the threshold on your AA, and those atifacts on your table should go away. |
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wouldn't raising the AA threshold just lag me even more?? The thing is, I'm final gathering on draft mode, and have max GI photons set at 1000, so it should be going even faster than my last render (not considering the model polygonality). Could it be that I'm using photographic exposure control that's laaaaaaaaaaaging it up? |
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have you try anything with mental ray over exterior scene or something..i would like to see what have you achieved on such scene ;) |
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The term 'lagging' isn't the correct one ;) Yes, it'll make your render take longer. I'm not sure about the other settings you have... I use XSI, and not Max, so I'm not sure what 'photographic exposure' is. Try turning it off, and see what happens! |
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eh...is that good or bad?? Good. |
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Good! |
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nice ive got to say i do like the material on the floor. the lighting in your first image looked more natural |