anim run test
Community Forums/Graphic Chat/anim run test
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http://uk.youtube.com/watch?v=WdyX3cwXs14 bear in mind that this is my first anim in 3 years. |
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is this your 5k poly character? anim looks great btw. |
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Reminds me of the T1000 running after John Connor in Terminator 2. |
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cheers t3K|Mac this is the base guy that I am building all the other stuff from. he is around 5k I think, probably a bit more. any suggestions for more anims? I have done a run and walk so far |
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yeah GFK it s a little contrived looking right now and its hard to get that natural movement going, but its a good place to start and I will be digging out my animation books again this afternoon:) |
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http://uk.youtube.com/watch?v=ZIdLUYNSLtM walk cycle |
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you think we can see the animation from inside a b3d exe? anims look great in the modeller, but do they in b3d? ruz, i think you have a customer ;) |
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yup will do that later today. I can preview them in max with the B3d pipeline max plugin. |
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Looks good, but I'd add some smoothness (or slowdown) to when he changes the direction of his limbs. |
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yeah i am struggling with the overlap motions a bit. got to do some more reading up on the subject |
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It shows This video has been removed by the user. When I try to view the second video. |
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oops i will reupload tomorrow. i did some better version you see |
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Looks to me like his legs don't move far enough (first video) - like a half-step. |
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any suggestions for more anims? walking running jumping upward, forward and backward grabbing a ledge climbing a wall falling landing after a fall diving swimming [each direction] pulling out guns , putting them back aiming those guns picking up objects opening doors pulling switches etc |
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cheers retimer. suppose also running with pistol running with pistol firing walking with gun aimed walking with gun firing strafe left strafe right static repeat firing etc running jump various dying seqences so many to do really i think I will just have big gun and little gun ie rifle variants and pistols or I will be on forever:) |
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I think in the animation , he needs to move his shoulders more. Cracking looking though! Keep up the great work :o) |
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i may be wrong here but having an anim for every move is going to be awkward to sync up in code say hes walking with pistol then walking with pistol firing wont you have to get the exact frame the anim is at walk with pistol to walk with pistol firing or the anim wont be in sync the way i did it was to split the mesh into two torso and legs, parent them up in blitz and then whether hes walking running or whatever just animate the torso to suit this way the walk/run anims are in sync like i said i may be wrong ;) |
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I am kind of gonna copy the way they did it in unreal tournament. having 'big gun' and 'small gun encompasses most of the weapons available. It would be nice to have the torso seperate , but its simpler for me to do it the other way really. we will see. i have to get them looking proper first. its harder than it seems:) Ross C - yeah the run is loads better now, the walk seems like the hardest to do scribbla I am sure there is a way around this. we managed fine with the anims in skinny bob, but its a long time ago now, forgotten what we did he he. I think its a case of blending from the frame you are at to the anim required, so it won't suddenly jump to the right anim. |
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Reminds me of the T1000 running after John Connor in Terminator 2. That was my first thought too -- I think it's the somewhat robotic/unnatural movement of the arms. It does look impressive, though. |
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I think i missed out a lot of the overlapping motion, thats why they look a little stiff. working on it now. |
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What program are you making it in? |
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we also did a split between torso and legs, just like scribbla. i don't think there is another good and easy way in dx7 b3d. so maybe you think about it ruz ;) |
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will look in to the technical side of it soon. just gotta get to the required standard first:) http://uk.youtube.com/watch?v=QxDUCpf_b9I latest walk |
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any suggestions for more anims? What about a "hot coffee" version? |
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sorry you lost me there Volker:) EDIT ah you mean GTA style. well no full on nudity I am afraid, just action man style:) |
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well no full on nudity I am afraid, just action man style:) No problem. If there is a female version; I will ask again. |
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yes the female version is on the way:) |
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just to mention that I have got two freelance contracts on the go, so i will be a bit delayed getting this stuff finished. |
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wow looks cool esp. walk6 |
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cheers Panno, I am improving a little i think |
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Very nice man. Looks ace :o) Nice little swagger too. Good stuff, looks really pro. |
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cheers RossC, yeah had to break off to do some paying work. good fun really though I had to learn a load of new stuff really quickly. freelancing is like that, jumping in to other peoples piplelines and such. |
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It looks pretty nice. I think the length of the stride is a little too short, it makes it seem like he's halfway between running and jogging but without quite the level of muscle tension for either. Also the forearms/wrists/hands are too stiff, they need a bit of floppiness. I think also you need to push the chest out a bit and move the shoulders back a tad. |
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cheers for the crit ImaginaryHuman hopefully I will have time to get back to this soon |