Newest pic of Tiberion cell engine.

Community Forums/Graphic Chat/Newest pic of Tiberion cell engine.

Wings(Posted 2008) [#1]


Last edited 2013


JustLuke(Posted 2008) [#2]
Looks a bit "World of Warcraft" to me.


andy_mc(Posted 2008) [#3]
Looks good, but really all the trees should point directly upwards.

Yeah, very Warcraft looking, but that's a good thing. 10 million players and counting.


Ross C(Posted 2008) [#4]
How do you get 200,000 polys per frame to run properly, with AI and character animations etc going on? Share your secret!


Who was John Galt?(Posted 2008) [#5]
8800 Ultra?

Nice screenies. Very atmospheric.


Reactor(Posted 2008) [#6]
Looks good, but really all the trees should point directly upwards.


Sometimes, when the sky is purple, trees have been known to use surface nomals to grow instead of sunlight.


Naughty Alien(Posted 2008) [#7]
that number of polys arent something what should concern you..my levels has more than 200K and its smooth like silk on my 7600gt with all stuff and postprocessing included as well as characters..


FBEpyon(Posted 2008) [#8]
No Credit How dare you lol..

Im glad to see that the Multi texturing is working now, I have been away for a longtime.. I'm working slowly on my stuff still but its good to see some more advancement..


Wings(Posted 2008) [#9]
FBEpyon has right.. i belive it was him that told me about SurfaceFX 32 the unduckomented attribute that makes the above possible.


Wings(Posted 2008) [#10]
I just found out.. that iam in troubles.

the code is crappy cause of version 1,99
use version 1,98 to solve it

if i run same code in v1,99 i got 4 FPS
if i run it in 1,98 i got 60 fps = max

this is cause of the new texture thing. as engine heavely uses readpixelfast and lockbuffer.


Wings(Posted 2008) [#11]
Regarding manny polygons.. morden Games uses 2 millions polygons at screeen at once.

the lates ones that is :/


Reactor(Posted 2008) [#12]
LOD is your friend.


Wings(Posted 2008) [#13]
LOD ?

Lod is good for distant places..

its not so nice to have close to you :D


FBEpyon(Posted 2008) [#14]
LOD is like a good whore, it does what you want for the cost, but after its got everything it wants from you, it just lets you down.


Wings(Posted 2009) [#15]
Hey

i made this engine even more gigantic

you can walk for over 30 min. forever and ever...


i made it buid up as you walk. :)

but i eventialy scrapped it all to dust. sens it destroyed z alpha buffer.


Nate the Great(Posted 2009) [#16]
looks nice

FBEpyon has right.. i belive it was him that told me about SurfaceFX 32 the unduckomented attribute that makes the above possible.



what is surface fx 32 and what does it do?


jfk EO-11110(Posted 2009) [#17]
if i run same code in v1,99 i got 4 FPS
if i run it in 1,98 i got 60 fps = max


Are you talking about the Blitz3D compiler version??

And if so how about v1.100?

BTW. Looks nice.


Wings(Posted 2009) [#18]
yes its blitz basic verions

1.98

anyway.. i found out that is is lockbuffer is way slower on new version.

and sens orginal gigantic demo locked a buffer all time to read height positions from a picture. it created slownes issue.

hmm i go find the latest version if it exists..


Wings(Posted 2009) [#19]
Yeps build002b.bb is the newest version. thats where i stoped.

its available here
http://www.tiberion.eu/querenderengine.zip

Last edited 2013