New 1024 world + pine forrest demo

Community Forums/Graphic Chat/New 1024 world + pine forrest demo

Wings(Posted 2007) [#1]
Hi

I think i can start working on a world editor.

I combinine my Pine Forrest experment
with the 1024x1024 3.500.000 polys world test.
ressult is belov.

And its keep steady 75fps.
this world must have over 4.400.000 Triangles in GPU ram.
thoe at scree is mearly 250.000 :)

Also the tree is now dual surface.



Last edited 2013


Vorderman(Posted 2007) [#2]
Looks cool, but if you got a decent tree mesh (something with the branch mass off-centre so you can randomly rotate it to vary to way the trees intersect), a larger and varied ground texture that tiles over a bigger area (tiled over about 10x10 of your current tiles, grassy texture with dead areas, leaves, branches, mud etc..) and put a skybox behind it all (with some faked distant foggy tres rendered into the skybox) it would look amazing.


Wings(Posted 2007) [#3]
iam experment with Growing trees

Curently trying to improve FPS..

This trees is inspired from World Of Warcraft. and not oblivion

thats why they are so ugly. :)