Voidrpg landscaoe Engine test
Community Forums/Graphic Chat/Voidrpg landscaoe Engine test
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Hi Here is a picture of New Voidrpg landscape test engine. Its a Huge world 1024x1024 aka 1x1 kilometers or 10x10 soccer fields. takes 10 min to run from one side to the other. the draw distans is set to 100. Multi textures. Alpha vertex world. with my own written tree engine. with animatet leafs |
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Where is the test? |
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Glad to see more work on this, thought your project was dead.. (Oops) |
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I was looking at this game a long time ago. I thought it was dead too. The tree branches are a little strange. They go through the other branches. |
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oh that tree engine neds much tweaking. also the leafs kills the fps i notice, i think its cause its sprites. i ned to make em single surface. |
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i think you better add the leaves to the tree chunk model like so: http://www.blitzbasic.com/Community/posts.php?topic=62745 |
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I would do something about the grass texture. The repeating pattern is so clearly visible. It gives a bit of a cheap look. I've read about creating seamless textures and created a few of my own. When using textures that repeat over a large surface, it's important that the texture average brightness is flat all over it. You see what I mean if you open it with Photoshop/PSP or whatever is your thing, 'pixelate' it to, say 8x8. For example you could see that area around left corner is a bit darker than the others and so on (this is not the case with your texture, but I bet there are some things like that). How to get a rid of the problem requires some graphics skills, but nothing overwhelming. Duplicate layer, strong blur, invert, blend with original layer. This operation takes down contrast, but that's the hard part to fix it back to normal. Experiment. |
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Yes i notice the grass texture is baad. But i wanted it to be that way so i cold walk to the end of the map.. took me 10 min.. a looong walk. i will change texture.. now i know how to make the Leaf single texture. i just have to add em to the tree. after i am done i post code in forum :) |
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Nice job I also thought the project was dead. |