little something
Community Forums/Graphic Chat/little something
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I was making a small spongebob game for my son. i gave a whack at modelling and texturing him. and then tried a wanna be cartoony effect in the game. [img ] this one is out of the render [img ] |
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Looks very nice, but the legs are too long or what? It would be nice if you could provide it to others too :) |
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Awesome job. He looks cross-eyed. :) I agree with Andres the legs are a bit too long. Here's a picture I found on the net. |
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very well done... |
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Hand it over. |
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I agree with Andres and Khomy Prime; the legs are too long. Besides that, I looks great! How many polys? |
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How did you achieved this cartoony effect?. I mean the black outline in the 3D character |
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How to add a black outline: Make a copy of the model and make it a bit bigger on all sides, then invert the faces and add a black texture. And to get on topic again, Nice work! |
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actually i think the legs are too short on that particuler picture, looks more like fan art than the actual pictures of him. 80% of the pics i looked at his legs were as long as i modeled them to be. besides when i animated him and put them in the game he doesnt look right with shorter legs. |
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poly count was 1257. A little high i know. Any less than that its starts to look to blocky, and i was trying for a more smoother in game mesh. |
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Maybe it is his socks which are too short! IPete2. |
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Seems silly to worry about whether spongebob is anatomically correct if you ask me...;) |
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"Any less than that its starts to look to blocky" Lol i dunno, he's a pretty blocky guy :P Nice one, legs look a bit longer than usual tho |
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Nice model. thought polycount should be 12... :o) |