Tachyon Storm model

Community Forums/Graphic Chat/Tachyon Storm model

Filax(Posted 2006) [#1]
Hi :)

Can you test this demo en report my graphics card model and
FPS ? important for me to know polygon max :)

Many thanks :)

http://www.blitz3dfr.com/tempo/Tachyon_Test.zip




kfprimm(Posted 2006) [#2]
Intel 82865G Graphics Controller,
in windowed: about 60
in fullscreen: unable to set graphics mode

so yeah, my card, if it can even be called a card, sucks and it ran fine


Filax(Posted 2006) [#3]
I have forget to say : resoltion in full screen 1280/1024 thanks Khomy !


Amon(Posted 2006) [#4]
I get between 82 & 85 FPS in windowed and fullscreen mode.

Looks good. :)


Filax(Posted 2006) [#5]
Ok thanks :)


degac(Posted 2006) [#6]
about 440 fps and 11000 - 15000 Polys (fullscreen mode)

Athlon64 3500+, GeForce 6600GT


LineOf7s(Posted 2006) [#7]
60-120fps fullscreen
100-170fps windowed

Athlon 1900+, GeForce4 MX440


ozak(Posted 2006) [#8]
280fps windowed
285fps fullscreen

P4 3ghz, 1GB RAM, Radeon 9800

Tests are with all ships in sight without moving the camera.


Moraldi(Posted 2006) [#9]
I saw 400 FPS (tris=15.000) minimum and when the tris count was 3000 around 750 FPS
Athlon64 3700+, RADEON X1800XT


MadJack(Posted 2006) [#10]
Full screen - lowest val was about 360FPS
Windowed - about 350FPS

Athlon64 3200+ , Geforce 6600GT, 128mb, Win2000

(did notice a slight pop in my left speaker from the looped rumble sound effect)


Dustin(Posted 2006) [#11]
~120 FPS windowed
failed on full screen

P4 3000m ATI mobility radeon X600 128MB (laptop)

Very nice!


Filax(Posted 2006) [#12]
Many thanks for those informations !


Stevie G(Posted 2006) [#13]
~140 fps Windowed, couldn't get full screen to work either?

P4 3.0ghz, Gfx440mx

Nice crisp textures there!

Stevie


Ross C(Posted 2006) [#14]
329 FPS Full screen

340 FPS Windowed

Lovely stuff!


Red Ocktober(Posted 2006) [#15]
me neither on the full screen... my old card in this machine (GeForcefx5200) just can't make that many pixels at one time...

but in the windowed mode it ran fine... i got a consistent 99 to 118 depending on whether i was facing allt he ships or one was heading away...

verry niiiiice looking battlestars by the way... nice overall scene too... i felt like i was in space there :)

--Mike


LineOf7s(Posted 2006) [#16]
P4 3.0ghz, Gfx440mx
my old card in this machine (GeForcefx5200)

And yet my scummy ole 64MB GF4MX440 worked full-screen flawlessly.

Huh?


Filax(Posted 2006) [#17]
Ok guys :) many thanks for test, i have re upload a more light
batttleship + sound + shoot, can you retry ? because i have
problems when ship shoot many bullet (i feel single surface
shoot coming ...) and i have some problems with 3D bullet
sound ??? after the bullet life i try to stop the bullet
sound but no result ?? i will try later, for the moment i'm
working on a space ship :)

The older screenmode was in 1280/1024 :/ i have change this
to 1024/768 for better compatibility


Pete Carter(Posted 2006) [#18]
athlon 64 3200, 1024 ddr, 9800 pro

min 124 fps with all models on screen and shooting. 360 fps max



Stevie G(Posted 2006) [#19]
Min of 95 fps and constantly shooting. I get some dodgy clipping when the sprites are close to camera?

Works fine in Full Screen mode now.

Stevie


Filax(Posted 2006) [#20]
Ok cool :)


mr.keks(Posted 2006) [#21]
Hrmpf, you really depress me, filax xD. I'm working on a space game, too, and my space ships look by far not as good as your ones. I just don't have skill and time to make anything that could compare to your ships ^^.

Well, nevertheless, nice scene. I have about 80-100 fps. (AthlonXP 3200+, GeforceFX 5700)


Filax(Posted 2006) [#22]
Many thanks Inarie :) don't panic i'm sure that your game
will be nice too ! can you post screeshot ? I would try to
give you councils! my first council is : take a look for
references like Eve online! or Freelancer :)

If you want create nice model you MUST made many many many
test (define the good choice between 3D details VS texture
details), my space ship is the result of two week of brain
kill ! And important, look some movies like alien, galactica
, babylon 5 etc ... and starwars ;)


angel martinez(Posted 2006) [#23]
Filax how do you apply the textures to your models? Do you use Unwrap3D ?


Filax(Posted 2006) [#24]
no only 3DS max, i don't like unwrap3D (i find that a toy ...)
the unwrap was made on 3 or 4 part (top , bottom, side , and
others details)

Use textporter to export your unwrap image, and next under
photoshop , made details from unwrap.


mr.keks(Posted 2006) [#25]
Hmm, I think, I can't spend that much time on spaceship
design ^^. On the one hand coding takes enough time
already, on the other hand I guess, I'm too lazy xD

http://www.mrkeks.net/?show=artikel74 <- There you can
find some screenshots, e.g. these two:



I'm trying to hide, how sleasy they are, by making the
space quite dark xD. Therefore you can't see every missing
detail (=. But I think, it's quite easy to see, that there isn't
any proper texture and that the geometry of the models is
quite simple.

I was quite content with the current spaceship design. But
since I've seen your work I've stoped being content. I feel
ike I'll have to look for a graphic artist ^^.


Avrigus(Posted 2006) [#26]
Looks cool filax, Homeworld lives on through Blitz3D! ;-)


Filax(Posted 2006) [#27]
Avrigus : Sure :)

Inarie : It's a good start ! i find ! Maybe you can reduce
HUD informations ? but why make them in 3D if you are not
in the cockpit view ? Maybe i'm wrong ? but the pic seem
not be in the cabin view ?

Maybe a system like this is better ?




smilertoo(Posted 2006) [#28]
250-312fps


TWH(Posted 2006) [#29]
newest ver. fullscreen:

145 fps at 28000 tris.
minimum 85 fps at 29000 tris (shooting)
AMD 3000+ Sempron. / 1,5GB / nforce3 / gf6800le

Very nice! Remove spikes they are a bit too Homeworld for me. Shootings sounds are ok?

Will the game be Homeworld or Freelancer-ish?

Last thought: Dont make starwars-like ships! They look daft.