screenshots of animated dot3 with movable light
Community Forums/Graphic Chat/screenshots of animated dot3 with movable light
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Ok... finally got the basis of it working... I used the doom3 imp that Ross C used in his normalmaping test.... I used the dot3 code by Raitsun and the 6X faster cubemapping code by Cygnus I mixed them together to make a little demo that has an animated model which uses normal maps but also has a light source that can be moved. I want to edit the code to be able to be able to use multiple lights... I beleive this would be very useful to alot of people sonce it actually runs pretty nicely on even my not-so-great computer. here are some screen shots: (I hope they work :| ) I'll release the code asap... I just decided to ask Raitsun if it was ok to use his code... if he doesn't mind, after I get some sort of reply, I'll post it... if anyone is interested... erm... what do you think? (*slightly worried*) |
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I cant see any images... |
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I think... there's no pictures... |
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*oh sod* I can see them... grrrr.... I don't like it when things don't work my way... if other people have the same problems, and are actually intrested in seeing how the pictures look, you can see them here: http://www.deviantart.com/view/29509546/ http://www.deviantart.com/view/29509588/ http://www.deviantart.com/view/29509630/ (now I hope THEY work... I left them as scraps on my deviantart gallery) |
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erm.... I was hoping for a lil bit more intrest... :( oh well... I put a *.rar file for it on filefactory... I know it's not the worlds greatest way to get a file, but I don't own much space on the net... all my space was free... but if you are even slighty interested in the thing I made, I figure the download would be worth it... it has the source code with it... http://www.filefactory.com/get/f.php?f=b5fd99aa81b284f68e876749 I'd like to hear some comments :| |
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I'm sure people are interested matey.... but > Filename : norm.rar Size : 1.421 MB Alert ! -- The file has failed verification, Please report so as corrective measures can be taken |
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And you cant expect 20+ comments in less than 3 hours of your first posting. For me this is pretty cool but it's still too limited. If you wanted real normal mapping and effects, i would suggest other engines. But its fun to just play with, you know what i mean. |
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Filename : norm.rar Size : 1.421 MB Alert ! -- The file has failed verification, Please report so as corrective measures can be taken :( Is the download gone already ? |
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I cant get it to download either...never starts :P heh what I did was use the Dot3 code and light a Triangulated cube (about 200 tris, the standard b3d sphere worked aslo) to get a little better gradient on larger objects. then flip its faces and make the cubemap from that (it has to be reversed or the light will be backwards.) im guessing this is similar to what you have done here? I couldnt get 2 lights, The gradients washed out to white. Sam |
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Zmatrix: that's pretty much exaclty it I'll just go re-zip it and post it again... then I'll test the download before I post the address |
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ok... I just put up a new *.zip file on filefactory... and I tested this one... it works... but... erm... it comes up with options for the download... obviousley click on the free links... paying a dollar is just wierd http://www.filefactory.com/get/f.php?f=6ba1be98a1180a79abba60d2 |
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Great! thanks Kalisme!! |
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Looks good! I'll download it when i get home! Good work :o) |
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Mmm, I don't see anything exciting here - almost like there is no normal/bump mapping going on. Are there any other opinions? |
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Very cool idea man. You can see the normal mapping working. Clunky controls, but definetly works. Very good idea for this! Thanks for sharing :o) |
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Oh - I didn't see anything that stood out and excited me - I stand corrected. I might try changing the background colour. |
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Cool, thanks for sharing! |
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Could someone post this code again? |
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http://www.filelodge.com/files/room17/427152/normality.zip |
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Personally, I found it a somewhat odd demo. |
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I don't see any normal mapping here? Did you mess around with the demo Puki? |
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eeek... I was playing around with this a week ago actually... I know it's a pretty sad attempt, and I never tried to make this into a library or anything.... mainly because I don't know much about normals... so I just mixed cubemapping code with normalmapping code... but the concepts there... I couldn't get more than one light working... but if someone out there actually knows something about normals (unlike me :( ) it should be possible. Stevie G: I just redownloaded from the link provided... (once I uploaded a faulty zip... so I checked it out). But this is what I posted... I know it's hard to see the normal mapping... if you remove the line "EntityTexture ballp,decal,0,2" then it should be more apparent. There is no actual lighting here... just the normal map effect. (make sure your using the commands like in the "quick readme.txt" file) erm... hope that's helpful |