screenshots of animated dot3 with movable light

Community Forums/Graphic Chat/screenshots of animated dot3 with movable light

Kalisme(Posted 2006) [#1]
Ok... finally got the basis of it working...
I used the doom3 imp that Ross C used in his normalmaping test....

I used the dot3 code by Raitsun and the 6X faster cubemapping code by Cygnus

I mixed them together to make a little demo that has an animated model which uses normal maps but also has a light source that can be moved.
I want to edit the code to be able to be able to use multiple lights... I beleive this would be very useful to alot of people sonce it actually runs pretty nicely on even my not-so-great computer.
here are some screen shots:
(I hope they work :| )







I'll release the code asap... I just decided to ask Raitsun if it was ok to use his code... if he doesn't mind, after I get some sort of reply, I'll post it...
if anyone is interested...

erm... what do you think?

(*slightly worried*)


Naughty Alien(Posted 2006) [#2]
I cant see any images...


Raitsun(Posted 2006) [#3]
I think... there's no pictures...


Kalisme(Posted 2006) [#4]
*oh sod*
I can see them...
grrrr.... I don't like it when things don't work my way...

if other people have the same problems, and are actually intrested in seeing how the pictures look, you can see them here:
http://www.deviantart.com/view/29509546/
http://www.deviantart.com/view/29509588/
http://www.deviantart.com/view/29509630/

(now I hope THEY work... I left them as scraps on my deviantart gallery)


Kalisme(Posted 2006) [#5]
erm.... I was hoping for a lil bit more intrest... :(
oh well...
I put a *.rar file for it on filefactory...
I know it's not the worlds greatest way to get a file, but I don't own much space on the net... all my space was free...
but if you are even slighty interested in the thing I made, I figure the download would be worth it... it has the source code with it...
http://www.filefactory.com/get/f.php?f=b5fd99aa81b284f68e876749

I'd like to hear some comments :|


Jams(Posted 2006) [#6]
I'm sure people are interested matey.... but >

Filename : norm.rar
Size : 1.421 MB Alert ! -- The file has failed verification, Please report so as corrective measures can be taken



Braincell(Posted 2006) [#7]
And you cant expect 20+ comments in less than 3 hours of your first posting. For me this is pretty cool but it's still too limited. If you wanted real normal mapping and effects, i would suggest other engines. But its fun to just play with, you know what i mean.


Alienforce(Posted 2006) [#8]
Filename : norm.rar
Size : 1.421 MB Alert ! -- The file has failed verification, Please report so as corrective measures can be taken

:(

Is the download gone already ?


Zmatrix(Posted 2006) [#9]
I cant get it to download either...never starts :P heh

what I did was use the Dot3 code and light a Triangulated cube (about 200 tris, the standard b3d sphere worked aslo) to get a little better gradient on larger objects. then flip its faces and make the cubemap from that (it has to be reversed or the light will be backwards.)

im guessing this is similar to what you have done here?

I couldnt get 2 lights, The gradients washed out to white.

Sam


Kalisme(Posted 2006) [#10]
Zmatrix: that's pretty much exaclty it

I'll just go re-zip it and post it again... then I'll test the download before I post the address


Kalisme(Posted 2006) [#11]
ok... I just put up a new *.zip file on filefactory... and I tested this one... it works... but... erm... it comes up with options for the download... obviousley click on the free links... paying a dollar is just wierd

http://www.filefactory.com/get/f.php?f=6ba1be98a1180a79abba60d2


Alienforce(Posted 2006) [#12]
Great! thanks Kalisme!!


Ross C(Posted 2006) [#13]
Looks good! I'll download it when i get home! Good work :o)


puki(Posted 2006) [#14]
Mmm, I don't see anything exciting here - almost like there is no normal/bump mapping going on.

Are there any other opinions?


Ross C(Posted 2006) [#15]
Very cool idea man. You can see the normal mapping working. Clunky controls, but definetly works. Very good idea for this! Thanks for sharing :o)


puki(Posted 2006) [#16]
Oh - I didn't see anything that stood out and excited me - I stand corrected. I might try changing the background colour.


jfk EO-11110(Posted 2006) [#17]
Cool, thanks for sharing!


JoshK(Posted 2006) [#18]
Could someone post this code again?


puki(Posted 2006) [#19]
http://www.filelodge.com/files/room17/427152/normality.zip


puki(Posted 2006) [#20]
Personally, I found it a somewhat odd demo.


Stevie G(Posted 2006) [#21]
I don't see any normal mapping here? Did you mess around with the demo Puki?


Kalisme(Posted 2006) [#22]
eeek... I was playing around with this a week ago actually...
I know it's a pretty sad attempt, and I never tried to make this into a library or anything....
mainly because I don't know much about normals...
so I just mixed cubemapping code with normalmapping code...
but the concepts there...
I couldn't get more than one light working... but if someone out there actually knows something about normals (unlike me :( )
it should be possible.
Stevie G: I just redownloaded from the link provided... (once I uploaded a faulty zip... so I checked it out). But this is what I posted... I know it's hard to see the normal mapping...
if you remove the line "EntityTexture ballp,decal,0,2" then it should be more apparent. There is no actual lighting here... just the normal map effect.
(make sure your using the commands like in the "quick readme.txt" file)

erm... hope that's helpful