Speaking Of NormalMapping...

Community Forums/Graphic Chat/Speaking Of NormalMapping...

Red Ocktober(Posted 2006) [#1]
... here's another Guess If This Is Real thread :)







the scenes in the screenshots... are they from DOOM3, or from another game done with another engine...

What's your best guess...


--Mike


Picklesworth(Posted 2006) [#2]
Errr... from another game done with another engine?

But what engine?


Vorderman(Posted 2006) [#3]
I guess that they are in B3D due to the FOV on the lower shot and the general bluriness of distant textures, but I expect I'm completely wrong.


semar(Posted 2006) [#4]
In anycase, they are scary screenshots !!!

brrrr !!!

Sergio.


Matty(Posted 2006) [#5]
They all seem to be in the same pose?


Paul Murray(Posted 2006) [#6]
The anti-aliasing doesn't look quite doom-ish.

I'd take a guess and say you loaded the meshes from D3 into Blitz (hence the standard 'T' pose)


Paolo(Posted 2006) [#7]
That's look pretty good Mike,

so, does the D3 game come with all source models un-encrypted? that's a great way to learn a lot about modelling,
how much polys in those models Mike? (and in the scenes ...?)


Paolo.


Dustin(Posted 2006) [#8]
I'm going to guess that it's beyond Doom 3!! In fact I'd guess that it's "Beyond Virtual." Am I right?


Red Ocktober(Posted 2006) [#9]
hey Paolo!!! looooong time no see... how's everything going lately...

guys... the truth shall be revelaed shortly... i'm gonna let the guy who is responsible do the honors :)

--Mike


puki(Posted 2006) [#10]
Any chance of seeing this with naked females?


Red Ocktober(Posted 2006) [#11]
not until you reach the age of 18 puk...

:)

--Mike


Zmatrix(Posted 2006) [#12]
3drad??? Am i right?? ;)

Vorderman and Muzzer were, right just plain ol b3d.
(does anyone know how to Extract a md5 with anims intact?)

First off, some of the normals are little messed up ...Fattys neck and shirt for example, this seems to be a problem with the Exporter (seems to be exporting tri Strips)

I used the normalizing cubemap and a lighting Cubemap. I redid the Normalmaps a bit , d3 uses the polybump style normalmap and a heightmap for "bumpiness" so I normalized and combined them.
This lost some detail overall, so not as sharp as in doom3.
Also the Lack of Specular is good/Bad depending on who you ask.
If you thought D3 was "just to plastic looking" then its probably good.

Paolo , low poly 1200(bernie)-1400(fatty) , thats where the normal maps come in. They do work even if its bit washed out next to Doom3. For example, the eyesockets , fattys double chin and the wrinkles in the clothes all just normalmap.

The main disadvantage is lighting, you can probbaly get 3 lights into a cubemap but they need to be distant light (Sun or moon for example) and control the intensity but setting the models color (entitycolor)
and ofcourse they are static.

But there are advantages...while not animated here I can still Render 50 of them and stay above 300 fps

I wasnt really trying to even look like doom3, I just used the models to see what properly mapped models would look like, becuase My own were very ugly..heh

I think they rendered well for Dx7 :)

edit: paolo , you can open the Doom3 paks in winrar/winarj ect :)

Sam


puki(Posted 2006) [#13]
Doom 3 is boring.

Try normal mapping HL2 stuff:




Zmatrix(Posted 2006) [#14]
does HL do anything differant? Other than have higher poly meshes and not need the Normalmap(for normal faking) and just use it for bumpiness?

Sam


Alienforce(Posted 2006) [#15]
Red Ocktober: Is it possible to get the code for that piece, Please!!!!!!!!!!!!


Ross C(Posted 2006) [#16]
Thats Rob Cummings zombie, and it looks like it's done in blitz3d :o)


Alienforce(Posted 2006) [#17]
8/ Code anyone ??

PLEASE!!!


Zmatrix(Posted 2006) [#18]
Theres no real code Alien , just texture stages and model Color for brightness.

I can email you media and tell you how set it up if you would like :)
I dont have any webspace to put it on.

@Ross
Rob made Bernie the zombie? ;)

Im trying to Get the Spec maps work atleast somewhat now. I can get it to work somewhat like a gloss map But the cubelight only effects the Mask , good for metal..not people
This is probably why Doom3 uses the Heightmap and the normal map seperate.


Sam


Ross C(Posted 2006) [#19]
Hmmm, maybe it's not the same one ;o) Looks quite similar though :D


Zmatrix(Posted 2006) [#20]
I was just looking at your post in the other normalmaps thread...good stuff :)

If you want to try it with a D3 model,I can email one to you. They are from the demo,so I dont think we will get sued..lol


Sam


Red Ocktober(Posted 2006) [#21]
yeah guys... it's ZMatrix's code... i'm just his agent...

send all your questions to him... send the money and royalty checks to me :)

--Mike


Ross C(Posted 2006) [#22]
Yeah, send that model across :D


Alienforce(Posted 2006) [#23]
Zmatrix: Please drop me a mail! thomas@...


Ross C(Posted 2006) [#24]
Thanks Z, i got your email. Check the other post for the results. Sorry for the hi-jack, Red :S


Zmatrix(Posted 2006) [#25]
Alien : Sorry I missed your post earlier.
Sent you an Email. If you want a differnt model
Let me know :)

Sam


boomboommax(Posted 2006) [#26]
did a md5 loader with animations a while back, (max) will post it up if anyone wants to convert


Alienforce(Posted 2006) [#27]
Yes please!


boomboommax(Posted 2006) [#28]
k heres the code, slightly older version, will try and find the new one later.




Alienforce(Posted 2006) [#29]
Thanks!!!


boomboommax(Posted 2006) [#30]
sorry its a bit big:)


ImaginaryHuman(Posted 2006) [#31]
tye a codebox instead of code