One of the Tecno enemies (with small video)

Community Forums/Graphic Chat/One of the Tecno enemies (with small video)

Paolo(Posted 2005) [#1]
This is the time of the month when you need some feedback.

Here is one the enemies from the Tecno Base :)

A walking video (300kb),
apart from the shadows, the rest is just texture work:
http://www.freewebs.com/tecno-itb/imgs/enemy_2.mpg
(better if you right click->save target as...)

and screenshots within the game:



Zenith(Posted 2005) [#2]
Very nice!
Glad you're still working on Tecno, chances of a new demo? :)


Ferminho(Posted 2005) [#3]
Wow! it's looking really good :) I'd like to see a demo too!


Shagwana(Posted 2005) [#4]
Nice screen's there.


Paolo(Posted 2005) [#5]
Thanks guys,
yep I'm still getting crazy working on it ...
... I don't think there will be a demo before final release ... it is
just too much work to compile a demo, the code can not
be easily broken into pieces for a demo ... so if I compile
something it will surely get a MAV trying to access something
it is not loaded ...


OJay(Posted 2005) [#6]
cool stuff


markcw(Posted 2005) [#7]
Great walking video there Eurythmia.
The texture work is all really great work.
I now have 3 questions about the robot,

1. do you have any more animations done yet?
2. is it not a little big/tall? compared to human height.
3. will we be able to shoot off its limbs and 'frag' it? that would be cool. :)


Red Ocktober(Posted 2005) [#8]
i always look forward to something from the TECNO side of the galaxy...

ciao Paolo :)

--Mike


Paolo(Posted 2005) [#9]
@Muk,
1. yes actually, ground enemies can walk, run, crouch
and in this case this enemy has the ability to stick himself to the
roof so he can attack you from there...
2. may be, but I prefer bigger robots :)
3. you can count with that, it was a pain to program but
the enemies can be destroyed by parts;
you can shot arms, head or chest to cut them into pieces, also
they will attack you different depending on the limbs they have ...


You might be right Mike, the game-development looks
like an endless galaxy :)


Braincell(Posted 2005) [#10]
Hey the enemy model looks much better than surroundings. Maybe you should add some sort of detail (3d or texture) on the walls.


jfk EO-11110(Posted 2005) [#11]
Do I get this right, these are the shadows we'll see in the engine? They look great!
The enemy model is also well done, tho it's kind of harmless, I can't see any guns, not really shocking like eg. doom3 characters. Nevertheless well done. Maybe you only need to add a chainsaw :) as if bots would choose chainsaws..


Paolo(Posted 2005) [#12]
Lenn,
Well, some of the walls are a little "flattened",
it is a matter of how much stuff you can load into
blitz until you get a slowdown,
having particles, enemy-AI, ragdolls colliding with "huge trimeshes", and more ...
...you have to be careful with what you load into complex scenes, if not
you can easily end up killing the fps, specially with high-res textures ...

Jfk,
I hope you are not talking about the shadows in the video,
the video is a rendered one, but if you mean the level's shadows
then yes, this is how the game looks running in basically any PC with
at least a 32mb video card.
This enemy shoots you bullets and grenades from the front side of
his arms, might look interesting during the game, but I like the
idea of the chainsaw :)