Head - High res
Community Forums/Graphic Chat/Head - High res
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Been re-working this head of late. |
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It looks good. The nostrils are a bit too exagerated as is the valley bellow the lower lip. The forehead looks a little low, but is within 'human range' :) |
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yeah, the nose and the ears are the main bits that needs improving IMHO. I have done several version this, this guy being is a bit bulkier. I am trying to get a range of human base meshes to work from for normal mapping practice |
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What's it made with? Looking at it a little more, I think the eye brows (/lids/sockets) are a little too horizontal, they tend to be angled more upward, but with the 'wrinkling forehead pose' (don't know the english word) it might be natural. Generally there is a pocket of fat at the outside of the eyelid, which makes the brow more softened toward the side of the head. |
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I see what you mean, though to be honest , it mainly an exercise in getting to know z brush and also giving him a bit of character, rather than getting it 'perfect' Notice the large nose, which is rather like mine. Some people though this was a drawing fault:) Yeah I used zbrush and maya for this head. The tendency in zbrush is to make everything a bit lumpy looking. great packakge though |
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I understand, but there is not much fun in just posting 'Looks great!' :) I've been looking at ZBrush2 myself earlier today, but I think I'll have to wait a few weeks to get it... |
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hey nice work man, I like it, its very stylized head. Ive also been using Zbrush2 and its really an amazing piece of software. I never knew why Max had such a hard time displaying the same amount of polygons as Zbrush or even Maya... |
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He looks like Steven Seagal! Cool! |
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fredborg, I appreciate the crit and take on board what you pointed out. It does need some refinement really Tiger z - zbrush 2 is cool (once you get over the interface) I only learnt the basics so far, but am looking forward to doing more. mm, max really seesm to chug with high poly counts, msya seems to cope better. |