high poly head - w.i.p.

Community Forums/Graphic Chat/high poly head - w.i.p.

gellyware(Posted 2005) [#1]



Rck(Posted 2005) [#2]
what tools used?


maximo(Posted 2005) [#3]
You can see clearly that it's splines, there are no polygons here ;)


gellyware(Posted 2005) [#4]
@Rck : Softimage XSI

@maximo: It is all polys, the spline was only for reference of the profile




maximo(Posted 2005) [#5]
bull man, you just converted it to polys to prove me wrong :P it's all splines as I said. Continue with your work young man!


Jeroen(Posted 2005) [#6]
looks good to me!


Regular K(Posted 2005) [#7]
Looks great :D


gellyware(Posted 2005) [#8]



Getting closer to completing the model.


Ross C(Posted 2005) [#9]
Looks good man :o)

Does it matter if it was converted to polys? It's 3d modelling. The end result is the same.


LarsG(Posted 2005) [#10]
that's one hairy dude.. I think he should shave!!

:p


necky(Posted 2005) [#11]
That's an incredible piece of work! Modelling the beard and hair twisting and tangling in on itself has shown real skill!


HNPhan(Posted 2005) [#12]
thats some good work there, the only thing that's obvious to me is that its too smooth, you need more crease to balance the model

all in all, its a nice model