Some models

Community Forums/Graphic Chat/Some models

RifRaf(Posted 2005) [#1]
an indoor set im working on, some of the textures are
placeholders and ill revisit them later but so far ive
done every texture on my own from scratch. wich for me was
a big deal. also im not a good modeller, but like the
textures, these models for me, are pretty good.

The set is inspired by WoW syle geometry
and was created using Anim8or, Lithunwrap, and PsP8.0

So far the set has
2 chairs, 3 candles, 9 books open, 9 books Closed, 2
bookcases, 2 tables, 4 beakers, 4 jugs, 4 shelves, 2 beds
1 dresser, 2 rugs, segmented railing, railing corner post,
scroll closed, scroll open wide, scroll open and bent
and 3 wooden crates

Its all a WIP

http://www.brianedey.com/rifraf/my_set.jpg?


Tyler(Posted 2005) [#2]
Looking good rif.


Psionic(Posted 2005) [#3]
These are looking really cool rif, good consistent texturing style as well!!


RifRaf(Posted 2005) [#4]
wow thanks.


TroM(Posted 2005) [#5]
I dont wanna be the guy moving that table or bed, looks quite heavy! :)


Braincell(Posted 2005) [#6]
Where did you learn to texture with a style like that? Got any nice tutorials?


RifRaf(Posted 2005) [#7]
wow, lenn i dont consider myself a good artist at all, thanks!!

For this pack ive studied Blizzard art, in worlds of
warcraft, alot of the stuff in there seems to have
patterns made from brush strokes, and smudge tools. So
ive been doing alot of that. in Psp v8.0 using brushes
with a 75% opaque settings or less and burning the marks
in so to speak.


For alot of the wood i made a black border around a brown
square, then smudged black lines though the brown.. when
i was happy with the primary lines, i then ran a few psp
filters over it to enhance the wood like grain and add
highlights/shadows.. in some cases i manually added
random shading. ect


I also found if you make a custom brush shape, with just
skattered greyscale dots, you can drag that across your
wood to get the fine grain in manually.


Heres another shot.. large image, sorry. I added some
chimneys, a barrel, a cup, some hay piles ect.

http://www.brianedey.com/rifraf/pack_so_far_small.jpg?


Bouncer(Posted 2005) [#8]
Really nice texturing style... looks very good in it's on kind of way.


D4NM4N(Posted 2005) [#9]
i like them too, looks like youve got a unique style there.


Oddball(Posted 2005) [#10]
I really like these. Are they for the same project as the models shown in this post. If so it's really got a style of it's own.


RifRaf(Posted 2005) [#11]
Thanks
yes it is for that project. the old shots of the characters arent up anymore.



Made some walls, floor,stairs, and doorway.
all segmented so they can be arranged in any
way. Roof next



Kuron(Posted 2005) [#12]
RifRaf never underestimate yourself, dude! Your modeling and texturing for the objects and characters is awesome! I love the style!!

The only reason my freeware 3D game has never been finished is because I could never find somebody with your skills & talent willing to work for free.

You definitely have a "gift"!


RifRaf(Posted 2005) [#13]
thanks again!. im whipping up a program to let you peice together all these segment parts into one model, and export easily with snap to grid and lightmapping.

the roof



ErikT(Posted 2005) [#14]
It's cool. You have an eye for what looks good.


Erroneouss(Posted 2005) [#15]
Wow! Nice!


clownhunter(Posted 2005) [#16]
Your models are awsome! I never knew low-poly models could look so cool!


skn3(Posted 2005) [#17]
Very nice style :D It kinda looks like what one of the old zelda games would look like remade in 3d.


clownhunter(Posted 2005) [#18]
You should make a model pack with all these models in it!


RifRaf(Posted 2005) [#19]
Thanks guys,

I am actually. im making an editor that uses snap to grid, all the models are made to a specific scale so they place together very well, the editor will allow saving data file with drop information or exporting the whole scene as one B3D model

ill have more shots tomorrow when i get a bit more time.


Red Ocktober(Posted 2005) [#20]
lemme add my kudos, if it's not too late... great looking collection you've got there...

--Mike


RifRaf(Posted 2005) [#21]
very WIP.. so be gentle.

No lighting either, ill add vertex lighting. multiple lights. ect.


http://www.brianedey.com/rifraf/snapping2.jpg?
.
.
.



Psionic(Posted 2005) [#22]
Wow you've been very busy ;-) dropper program looks pretty cool as well, keep it up dude!


RifRaf(Posted 2005) [#23]
Thanks again!!
heres a shot of the above building with roof added.


ill be working hard to get enough model peices in here that you could virtually make 1000s or more buildings from the pack, including outdoor objects such as fences, grass, cemetaries, trees, hills, ect.


Stuart Morgan(Posted 2005) [#24]
I love those models + textures, very consistent style. :-D