New Models for Big Bang

Community Forums/Graphic Chat/New Models for Big Bang

N(Posted 2005) [#1]
I switched Big Bang to 3D (making 2D animation sets and all that crap is just frustrating), so I've had to redesign most of the graphics so they aren't high poly. This led to a new design for the ship (threw out the old stuff), so here's a picture.



And here's an enemy model (just came up with it last night when I was bored):



Ridiculously high polygon count for the enemy. Mostly due to the beveled inside which I'll fix eventually.


N(Posted 2005) [#2]
Weapon model to be mounted on the ship (just one below the cockpit).




maximo(Posted 2005) [#3]
nice stuff, little-big man ;)


N(Posted 2005) [#4]
Latest version of the ship.




Tom(Posted 2005) [#5]
organic?


maximo(Posted 2005) [#6]
streamlined ;)


Grisu(Posted 2005) [#7]
Nice stuff as always!


skn3(Posted 2005) [#8]
Looks pwn noel can't wait to play!


N(Posted 2005) [#9]
More thrusters, gave the wings a little bit of a flare. Added some more seals on the cockpit. I think I'm happy with it now.




mearrin69(Posted 2005) [#10]
Noel,
Nice stuff. Which app are you working with? Wings? Silo?
M


N(Posted 2005) [#11]
Wings 3D. I'll probably UV map it in something else just so I can make it exactly the way I like it.


Amon_old(Posted 2005) [#12]
Looks good. What have you done with the sprites for the 2d game? Can I have them?


N(Posted 2005) [#13]
They're somewhere here, and you can only have them if you pay me.


WolRon(Posted 2005) [#14]
Your plane doesn't have much of a stabilizer.