My first human modeling

Community Forums/Graphic Chat/My first human modeling

mag.(Posted 2005) [#1]
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Stevie G(Posted 2005) [#2]
Looks pretty good to me - what's the poly count?

One critisim though ... she looks like she's got two fried eggs on an ironing board ;)


mag.(Posted 2005) [#3]
Funny you said that. I actually have some trouble on that area. he he
3296 faces


Caff(Posted 2005) [#4]
Nice! Like it - it is quite high poly tho!


Stevie G(Posted 2005) [#5]
Yeah a bit poly heavy - that's without head and arms too


Snarkbait(Posted 2005) [#6]
nice butt. ;)


skn3(Posted 2005) [#7]
Yeah it is pretty impressive for a first try. Good jorb!

My only crit would be, the chest is too rectangualr. If you look it it from the side, it doesn't have a smooth flowing curve. Not that all women do, but its 3d you can do the impossible :)


Airilsm(Posted 2005) [#8]
cool aaa


Ruz(Posted 2005) [#9]
first thing to say is why did you post the pic at such a weird viewpoint. Normally you would post a front view, side view , three quarter view. Its very hard to read at the moment
Did you model it low poly then subdivide it.
if that is the case i would build the whole thing, including hands, feet and head low poly , so you can correct mistakes easily.


mag.(Posted 2005) [#10]
Tq for the fb.
Really my first human modeling but not firstime modeling. I do architecture modeling for several years. Yes, the poly is quite heavy. (Not for game). I just try to model a human and understand the human propotion. TQ again for all the comment.
Agree, the view is weird. Just grab the view that I play around during testing.
Yes, I model using lowpoly and use meshsmooth (subdivide it)
It's time for me to try the face. Probably the hardest part.
bty thanks again.