My first human modeling
Community Forums/Graphic Chat/My first human modeling
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Looks pretty good to me - what's the poly count? One critisim though ... she looks like she's got two fried eggs on an ironing board ;) |
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Funny you said that. I actually have some trouble on that area. he he 3296 faces |
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Nice! Like it - it is quite high poly tho! |
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Yeah a bit poly heavy - that's without head and arms too |
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nice butt. ;) |
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Yeah it is pretty impressive for a first try. Good jorb! My only crit would be, the chest is too rectangualr. If you look it it from the side, it doesn't have a smooth flowing curve. Not that all women do, but its 3d you can do the impossible :) |
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cool aaa |
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first thing to say is why did you post the pic at such a weird viewpoint. Normally you would post a front view, side view , three quarter view. Its very hard to read at the moment Did you model it low poly then subdivide it. if that is the case i would build the whole thing, including hands, feet and head low poly , so you can correct mistakes easily. |
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Tq for the fb. Really my first human modeling but not firstime modeling. I do architecture modeling for several years. Yes, the poly is quite heavy. (Not for game). I just try to model a human and understand the human propotion. TQ again for all the comment. Agree, the view is weird. Just grab the view that I play around during testing. Yes, I model using lowpoly and use meshsmooth (subdivide it) It's time for me to try the face. Probably the hardest part. bty thanks again. |