Lemonade Slots

Community Forums/Graphic Chat/Lemonade Slots

Rook Zimbabwe(Posted 2005) [#1]
I wanted a Slot machine that I could play with decent graphics that:
1. Would not install a bunch of crud on my computer called SPYware, MALware or litter the desktop with CASINO website links.
2. Would be fun to play.

So I started coding. I realized a few things. I could code it simply and it would work... or I could code it realitically.

Matty and Blackjumper were invaluable in their aid of the wheel code Especially Matty!!! HIs solution allowed me a realistic looking spin on the wheels. I am so happy every time I spin the wheels.

Adding pretty stuff now... Just finished the hard WIN check code... Blackjumper and PowerPC get MAJOR kudos there!

[image] [/image]

I think that is the forum code to show images... well thats where the image is anyway... rough image but getting there.

Rook

MODERATOR... sorry this should probably be in Blitz Showcase... I got confused.


Clyde(Posted 2005) [#2]
Takes me back to Amiga Magazine Cover disks.
looking good mate!


Rook Zimbabwe(Posted 2005) [#3]
ANTIC magazine for me... Atari Rocked!!! 8k who needs 16k of mem???
-RZ


Matty(Posted 2005) [#4]
Looks good.


GfK(Posted 2005) [#5]
Cool. First game I ever wrote was a fruit machine sim, about 1989 iirc.


Picklesworth(Posted 2005) [#6]
To show images, assuming it's something like a jpg gif (maybe bmp) or probably png, you can just type the url and it will put the image there. I think it's among my favourite features with these forums :)

Looks good!


Rook Zimbabwe(Posted 2005) [#7]
OK updates... Making the pretty parts now and adding sounds... Using a scaled sprite for a popup window to show the odds list... Have to redo the graphic for the odds list.

looking slightly better and working fun!!!

11400 Tris...

-RZ


BlackJumper(Posted 2005) [#8]
I am working on some Maths teaching software atm and you have inspired me to think about putting a fruit machine sim in at some stage... good opportunities for work on probability (of course) but I am also trying to think about other ways of replacing the 'fruit' with maths stuff to give it a more educational slant.

This is looking very nice - does the handle mesh with the gears to start the spinning ?


Picklesworth(Posted 2005) [#9]
Hm... Math, eh?
Slots come out with different equations. If you get it right, you win, no matter what. The luck part is about how easy they are :)


CodeD(Posted 2005) [#10]
All this talk about fruit gets me thinking. What was that old vertical shooter game with all the fruit in it? and the flies? I keep thinking galaga or galaxian but, i'm pretty sure those aren't the ones.


Rook Zimbabwe(Posted 2005) [#11]
Blackjumper My original wheels had numbers on them and the basic code for that is here:
http://www.silverimports.com/web3ds
All the stuff there is for any blitz user to use... The zipped file is called slotz.zip or slots.zip has the wheels and mattys code to roll them. Use enjoy!!!

Nope the arm is animated but I havent added a new gear yet. The number of tris is abbout 11400 and if I add even more it starts to slow down the rotation a bit.

RZ


big10p(Posted 2005) [#12]
Looking good. Seems like you have the light pointing straight down - might look better if you point it along the +Z so that the fruits in the window are fully lit.


Rook Zimbabwe(Posted 2005) [#13]
Athmosphere Big10p Athmosphere... ;)
RZ


CodeD(Posted 2005) [#14]
definitely amiga/commodore reminiscent.


big10p(Posted 2005) [#15]
Athmosphere Big10p Athmosphere... ;)


OK, I'll let you off this time. :P


Rook Zimbabwe(Posted 2005) [#16]
Actually having problems now... Buttons... Popupwindow...

I had a plan to use BlitzUI to handle the buttons... I got sneaky and made images and VERY SMALL windows and removed the titlebar and controls from each... then made a button almost as big as the window... BUT... Only one button stays active... Have to rethink!
_RZ