New 3D Series Pixelation

Community Forums/Graphic Chat/New 3D Series Pixelation

CodeD(Posted 2005) [#1]
Here is a new series I'm working on called Pixelation.
Tell me what ya think? The first one is classic Mario, and the second one was modelled after one of my original album covers I did the artwork (crappy) for.

CodeD - Richard Colletta and yep, I'm still there.

https://www.us.army.mil/suite/doc/1641283
https://www.us.army.mil/suite/doc/1641284

just click open or save after clicking on the link

I can't hotlink the image from here, and I don't have access to my ftp right at the moment.

they're both just 800*600 in png format.


Sweenie(Posted 2005) [#2]
Um.. Those link requires me to log on with an AKO username and password.


CodeD(Posted 2005) [#3]
sorry, here i posted a new link, i don't know if it's hot-linkable though you may actually have to go to the website.
if the pictures stop hotlinking you'll have to enter the url manually.
don't use a www. in front of the url!
http://
ravnor.tripod.com/pixelation1.png
Pixelation #1 Mario to the Rescue by Richard Colletta

http://
ravnor.tripod.com/pixelation2.png
Pixelation #2 Robot Trouble by Richard Colletta
a reproduction of one of my original album covers

http://
ravnor.tripod.com/pixelation3.png
Pixelation #3 Boxed In by Richard Colletta
a depiction of me working in my new mailroom, it's a small wooden room smaller than a milvan, very small needless to say, see how cramped it looks, that's how cramped I am.

i'm on super low bandwidth so , i'm just posting the urls, sorrry.


Erroneouss(Posted 2005) [#4]
I LOVE the style of the Mario one. Very cool! Making a Mario
game like that?


CodeD(Posted 2005) [#5]
I don't think I'd be up to snuff on doing something like that but, I'd be more than happy to release the full scene in .max or .3ds format to anyone who wants to work with it, as long as they gave me credit for using my crappy models ;)

I'm working extensively on putting my entire multimedia portfolio together right now (games, programs, music, artwork, models, voice acting) into a website on cd format, to submit to whatever the mulitmedia affairs division for the Army is because my current job (human resources) sucks.

But, maybe when I'm done in a week or two I might see how feasible putting something like that together would be.


ragtag(Posted 2005) [#6]
Very cool images, love the style. Juset as a side note, the word Pixelation is used over an animation technique used to animate human beings stop-motion style (like they were puppets). Like this film http://www.imdb.com/title/tt0108069/?fr=c2l0ZT1kZnxteD0yMHxsbT01MDB8dHQ9b258ZmI9dXxwbj0wfHE9VG9tIFRodW1ifGh0bWw9MXxubT1vbg__;fc=11;ft=21;fm=1 called Tom Thumb (horribly long link). Or Neighbours by Norman McCleren (won Oscar for best documentary when it came out).


Damien Sturdy(Posted 2005) [#7]
Hey, nice work! I did a mario 3 clone using the mario idea above.. Never got very far.. Decided i liked it better in 2d. hehe


CodeD(Posted 2005) [#8]
Thanks, just to clarify
Super Mario Bros. is the best game ever and no matter how far technology advances and how many holodecks are made nothing will ever overshadow SMB1.

Although, I think a vr game where you actually phsyically played as mario may not appeal to most mario fans because of all the physical work that would be required i.e. jumping over pits, climbing up pipes, etc.


Curtastic(Posted 2005) [#9]
LOL you uploaded to www.us.army.mil ?

Cool screenshot. Did you make a program that automatically converts a bitmap into polygons?

That mario game is extrordinarily good
/me checks his sig


CodeD(Posted 2005) [#10]
No, I don't have a program that turns bitmaps into polygons. I did all of these models in 3D Studio Max 6 which is pretty self-explanatory. But, I'll humor the crowd although most of you are way better at modelling than me.

For Mario:
I took a screenshot of the game using an emulator.
I used it as a background reference in the Left Viewport.
I created Line Shapes tracing over the contour of Mario's body.
I then extruded the lines to their proper depth.
For the Blocks, I just created cubes, I cropped textures from the screenshot, and mapped them to the cube
Add a light, bada bing, that's it.

For Robot Trouble:
I used a background reference from one of my old album covers, this was my own oriinal artwork.
Instead of creatining basic line shapes I worked with actually 3D shapes.
The head is a cylinder with a bend modifier.
The arm guards, leg guards, feet, fingers are Spheres, with the hemisphere set to 0.5 so, it halves the sphere.
The body was a square, converted to editable mesh, and then I adjusted the vertices to line up with the original drawing.
The buildings, car, and other objects were just extruded line shapes.
The helos were stock models.

Boxed In: #3
This is an actually depiction of where I work in Iraq.
I made a crappy reference sketch of what I wanted the scene to look like in Paint. I used it as a background reference.
Most of the scene is just cubes. To make the room, I created a cube, stretched it out into rectangular form, then added a Normal Modifier so light can shine through it so, it looks like we're inside the cube.
To make my Face I used mostly spheres, head, eyes, etc.
Mouth: Arc Shape
Hat: Sphere - squished, convert to editable poly, messed with vertices Band: A torus Top: Sphere with hemisphere 0.5
Fingers: Spheres, stretched out

Lights in the scenes were Omni with Shadows ON where I needed them. For the Backgrounds in Mario and Robot Trouble I went to Enviroment and set the background color I wanted.

In all the parts where I used basic line shapes that were not extruded I selected Renderable, so it renders them with the scene and gives them a 3D look.
I think that pretty much explains all of it.