Rigging in XSI

Community Forums/Graphic Chat/Rigging in XSI

Knotz(Posted 2005) [#1]
Just having fun with XSI, building a facial rig:




Mustang(Posted 2005) [#2]
Yup, XSI rules, we're changing into that at work... so easy to do things, and everything just WORKS. BTW, Have you censored that nipple???


Knotz(Posted 2005) [#3]
XSI is a fine, but complex program. Yes, I've censured the breast somewhat, I don't like to shock somebody :)


jfk EO-11110(Posted 2005) [#4]
bah, I've seen that when I was 1 day old! I wish I had XSI. Then again - I would have to learn a lot :/


SoggyP(Posted 2005) [#5]
Greetings Puppies,

You've criticised the breast? Why they look fine :0)

Peace,

Jes


slenkar(Posted 2005) [#6]
Is it easy to get animations into Blitz3D?


Knotz(Posted 2005) [#7]
The route via Deep Exploration -> UUnwrap --> Blitz3d works fine voor exporting. According to Bob3d it can be done via UUwrap directly using the DirectX export, but I couldn't get that working.

For rigging I use the "Film Quality FootRoll Rig" with an shadow skeleton for exporting. The facial rig is custom build on top of that. Next stop are the breasts, I want them to move naturally up and down when she moves so I'm trying to solve that with springs, the same goes for the ponytail and the strands of hair on the front of her head.