Simple Map Artist Needed
Community Forums/Graphic Chat/Simple Map Artist Needed
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I need an artist to create the map enviroments for my current game project, which will feature a tile based system for map creation. This means that maps will be created out of simple tiles that will have various combinations of walls, corners, etc. These tiles will all be about ten foot squares that can be assembled to create any combination of simple interior maps. The game will have a feel similar to the installation tileset of StarCraft, so it should be a fairly simple job. If you're interested in doing this, email me at OrcSlayer16416@... and we can discuss the exact details for the models and payment. |
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Check your email. I will do it for free. Or at least help for free if anybody else does it too. |
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Me and ducky boy here will both do it for free! |
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Digital: What program do you use for making maps? I mostly use Cartography Shop 4. This way we can find a file format we can both use, and then export it to what OrcSlayer wants... |
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OK, listen up guys. I've gotten some pretty good response from this request (far better than I expected), so I'm going to start going over everyone's capabilities and see what we can work out. I had a really busy day, but I'll get on it now and see what we can do... BTW thanks to everyone for being so quick to offer assistance! |
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I make maps in whatever I find. I'm working on my own world editor now. It's no MAP editor, basically just a custom "dropper" I'm making. You select terrain, buildings, objects, crates, etc. |
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Hmmm... what a coinkidink! I am making a 'map editor/dropper' too! It has terrain editing, object dropping, ODE physics (maybe... still thinking about that. And prolly will use my ODE Scripting Language), custom map exporting (*.duklvl), and will have .b3d,.x,.lwo,.ms3d,.asc (if those work out...) exportation. |
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I haven't worried about .b3d, .x, .lwo, etc. export since this will not be released commercially. Well, sorta. It is going to be the official Operation 600 Level Editor, and ONLY saves to the file type of *.op. This will enable players of the game to make their own maps and play skirmish missions on them. I MOST LIKELY will not include terrain editing, but I'll definately include object dropping, etc. Although I might make it more "non-computer nerd" friendly, so it's not so complicated to learn. But I'll use the complicated version to create the preset maps of Operation 600. As for physics, I may not be using ODE. I think I'll use Tokamok for now since ODE has a bug. A HUGE bug. |
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I haven't had too many major bugs happen in ODE... lol like the computer nerd friendly... :P Reminds me of my favorite quote, by Bill Gates: "Be nice to the nerds, because later, you will be working for them." But your level editor sounds cool too! What GUI (if any) are you using? I'm debating between BlitzUI and XLNT ii. |
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BLUI - Free, fast, and has many different schemes. Well, there is a HUGE bug in ODE, and I've come across it alot. If you run the engine for too long, all the physics suddenly freeze, and it looks like everything just stops. So I'm using Tokamok. And why not Tomahawk? What does "Tokamok" mean? |
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Where do you find BLUI? I've never heard of it... Unless... Wasn't BLUI the GUI Frank was using for PW3D? I've never seen that ODE bug. But I have seen the bug about the 'jiggling vertices.' Make the cubes or whatever fall on to the ground, then do wireframe, and the vertices on some objects will appear to wiggle if you get up close to them. Its weird. I haven't tried Tokamak yet. Is it good? [EDIT] And its Tokamak not Tokamok.[/EDIT] |
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I dunno. I haven't even figured out ODE. |
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I figured out ODE from creating a scripting language using ODE Physics. That way I could learn it, and I could be able to use it for school. So, where do you get BLUI? |
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I dunno. Look at PersistantWorld3D. |
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I see it now... not too much different than BUI. Except it compiles 1000000 times faster and looks a little tiny bit different. Pretty cool. I'll have to check it out. I'll also have to make a window/plugin scripting system for my editor. Sounds too cool not to have one. |