Simple Map Artist Needed

Community Forums/Graphic Chat/Simple Map Artist Needed

OrcSlayer(Posted 2005) [#1]
I need an artist to create the map enviroments for my current game project, which will feature a tile based system for map creation. This means that maps will be created out of simple tiles that will have various combinations of walls, corners, etc. These tiles will all be about ten foot squares that can be assembled to create any combination of simple interior maps. The game will have a feel similar to the installation tileset of StarCraft, so it should be a fairly simple job. If you're interested in doing this, email me at OrcSlayer16416@... and we can discuss the exact details for the models and payment.


Erroneouss(Posted 2005) [#2]
Check your email.
I will do it for free.
Or at least help for free if
anybody else does it too.


wizzlefish(Posted 2005) [#3]
Me and ducky boy here will both do it for free!


Erroneouss(Posted 2005) [#4]
Digital: What program do you use for making
maps? I mostly use Cartography Shop 4. This way
we can find a file format we can both use, and
then export it to what OrcSlayer wants...


OrcSlayer(Posted 2005) [#5]
OK, listen up guys. I've gotten some pretty good response from this request (far better than I expected), so I'm going to start going over everyone's capabilities and see what we can work out. I had a really busy day, but I'll get on it now and see what we can do... BTW thanks to everyone for being so quick to offer assistance!


wizzlefish(Posted 2005) [#6]
I make maps in whatever I find.

I'm working on my own world editor now.

It's no MAP editor, basically just a custom "dropper" I'm making. You select terrain, buildings, objects, crates, etc.


Erroneouss(Posted 2005) [#7]
Hmmm... what a coinkidink! I am making a 'map
editor/dropper' too! It has terrain editing, object
dropping, ODE physics (maybe... still thinking
about that. And prolly will use my ODE Scripting Language), custom map exporting (*.duklvl), and will
have .b3d,.x,.lwo,.ms3d,.asc (if those work out...)
exportation.


wizzlefish(Posted 2005) [#8]
I haven't worried about .b3d, .x, .lwo, etc. export since this will not be released commercially. Well, sorta. It is going to be the official Operation 600 Level Editor, and ONLY saves to the file type of *.op. This will enable players of the game to make their own maps and play skirmish missions on them.

I MOST LIKELY will not include terrain editing, but I'll definately include object dropping, etc.

Although I might make it more "non-computer nerd" friendly, so it's not so complicated to learn. But I'll use the complicated version to create the preset maps of Operation 600.

As for physics, I may not be using ODE. I think I'll use Tokamok for now since ODE has a bug. A HUGE bug.


Erroneouss(Posted 2005) [#9]
I haven't had too many major bugs happen in ODE...
lol like the computer nerd friendly... :P Reminds me
of my favorite quote, by Bill Gates: "Be nice to the
nerds, because later, you will be working for them."
But your level editor sounds cool too! What GUI (if
any) are you using? I'm debating between BlitzUI and
XLNT ii.


wizzlefish(Posted 2005) [#10]
BLUI - Free, fast, and has many different schemes.

Well, there is a HUGE bug in ODE, and I've come across it alot. If you run the engine for too long, all the physics suddenly freeze, and it looks like everything just stops.

So I'm using Tokamok. And why not Tomahawk? What does "Tokamok" mean?


Erroneouss(Posted 2005) [#11]
Where do you find BLUI? I've never heard of it...
Unless... Wasn't BLUI the GUI Frank was using for PW3D?

I've never seen that ODE bug. But I have seen the bug about
the 'jiggling vertices.' Make the cubes or whatever fall on
to the ground, then do wireframe, and the vertices on some
objects will appear to wiggle if you get up close to them.
Its weird.

I haven't tried Tokamak yet. Is it good?
[EDIT] And its Tokamak not Tokamok.[/EDIT]


wizzlefish(Posted 2005) [#12]
I dunno.

I haven't even figured out ODE.


Erroneouss(Posted 2005) [#13]
I figured out ODE from creating a scripting language
using ODE Physics. That way I could learn it, and I
could be able to use it for school.

So, where do you get BLUI?


wizzlefish(Posted 2005) [#14]
I dunno.

Look at PersistantWorld3D.


Erroneouss(Posted 2005) [#15]
I see it now... not too much different than BUI.
Except it compiles 1000000 times faster and looks
a little tiny bit different.

Pretty cool. I'll have to check it out. I'll also
have to make a window/plugin scripting system for my
editor. Sounds too cool not to have one.