Zelda style graphics...

Community Forums/Graphic Chat/Zelda style graphics...

po(Posted 2005) [#1]

I felt like doing something like that, so I did.
I used the Data statement to make the map:


I found that is was really slow at 800,600,32, so I changed it to 640,480,16, and that's much better.
I still don't know what I am going to do. I might make a very simple rpg type game, but that might be a bit complicated...


IPete2(Posted 2005) [#2]
Paul,

Check out 'tile studio' for a neat tool to design this type of graphic, including maps and animationa and layers. The code does export to BlitzBasic too!

I think it's linked in the toolbox area...it has been around a long time and code exports were developed for quite a few languages including Blitz.

IPete2.