an orc

Community Forums/Graphic Chat/an orc

Bob3d(Posted 2004) [#1]
well, needed to retake an old project(was gonna be an avi made by a friend and I) as gonna possibly get into a hi res 3d company, they need to see a bit of hi res modelling, though maybe I'll be used in other field: drawing, 3d painting, dunno. Well, gonna try. So this evening made some detailing to show a bit of that...still in very begining moments, only the head I have touched today...


http://picserver.org/view_image.php/S9HWHBF2V6W1/picserver.jpeg
http://picserver.org/view_image.php/WW17JT25796C/picserver.jpeg
http://picserver.org/view_image.php/A4X2ETP6590D/picserver.jpeg
http://picserver.org/view_image.php/335IGMKY5QE5/picserver.jpeg
http://picserver.org/view_image.php/718I53DKC9MA/picserver.jpeg

oh, done 100x100 in wings.


ICECAP(Posted 2004) [#2]
Nice!
I love the hi-res version!
Would really love to see it textured.


scribbla(Posted 2004) [#3]
there seems a lot of quads around the chest,but looks damn good :)


jfk EO-11110(Posted 2004) [#4]
great job!


Bob3d(Posted 2004) [#5]
thank you all, people :)

Yep, tiler...hehe...that was a very quick hack after the modelling session, near to run for dinner and bed... To just make the muscle loops in pectorals...neither accurate in position and shape...but actually is more the idea on that i can "3d-detail"... to get the job.. ;)

BTW, Actually I like to have a clean mesh as the final thing..most comments I got from othe rpeople are these...I'm not to clean while in the proccess...But as I am using Wings, at least the worflow i have I tested that saves me more time modelling instinctively first , and do the clean up at th every end, or at least previous to doing a very, very hi res detailing, than go tied to edgeloop good deforming flows and correct geometry...taken in th emid of a stage, non ended, my wings models have n-gons everywhere and loads of worse things... ;)

BTW, I like Lightwave set of modelling tools, too ;)

I see I'm having more fun than I expected doing hi res...I stopped doing it years ago, when I used for it Organica, Amorphium 1, Softy3d, and later on a bit of Metasequoia...

Just is a pleasure to get much close to my drawings than I can witha polygon budget ;)

But anyways...this is only to get the job. I'm getting back now to my "comercial" game projects, as after all, I need at least to try luck there..