Gameplay capture

Community Forums/Graphic Chat/Gameplay capture

Ice9(Posted 2004) [#1]
Playing with gamecam and it works great

http://members.cox.net/notatspublic/rareeath45a_3.avi

I think I saw bigfoot poke his head out.


Hujiklo(Posted 2004) [#2]
Nice Game!!


GitTech(Posted 2004) [#3]
Cool!!! Me likes!!


CodeD(Posted 2004) [#4]
I guess GameCam might be good if you want to beat all those timetrials on the internet and post your scores but, otherwise I can't see why anyone would care how l33t somebody is on a game.


GitTech(Posted 2004) [#5]

I guess GameCam might be good if you want to beat all those timetrials on the internet and post your scores but, otherwise I can't see why anyone would care how l33t somebody is on a game.



Eh, the way I understood it, Ice9 used GameCam to create an in-game movie of his game.


SopiSoft(Posted 2004) [#6]
that game looks very promising by the way!!!


CodeD(Posted 2004) [#7]
Ah, yeah. That, too.

Yeah, nice game movie.


Paul "Taiphoz"(Posted 2004) [#8]
Question. Are you using deltatime in your game ? or rendertweening ?

Iv used fraps to do this but found it dropped the fps off to much and although it made the movie the frame count was to slow .


_PJ_(Posted 2004) [#9]
Very nice! Well polished I think.

Really made me think of Crash BallbagCoont


Ice9(Posted 2004) [#10]
I'm using deltatime. When I used fraps it made the movie
too fast and the frame rate was way slow while recording.
gamecam did good.


AvestheFox(Posted 2004) [#11]
dude...... this rocks!


AdrianT(Posted 2004) [#12]
heh cool, nice to see it in action :)