Weekly modeling competition: Bridge

Community Forums/Graphic Chat/Weekly modeling competition: Bridge

Pongo(Posted 2004) [#1]
ok,... this weeks competition is to model a bridge.

I'll be generous with poly count and allow up to 2000 triangles.

total texture size is limited to 1024x1024, so 4 512x512 would work also. (edit: maximum of four maps that fit inside 1024x1024,... see below)

Contest ends next Monday as per the previous comps.

edit: here is a quick example to get you thinking, although the style/type of bridge is up to you.


Previous comps: (Hope I got them all)
11. A Cartoony building
10. Dungeon Room Tile
9. Train
8. Airplane
7. Shield
6. Spaceship
5. Halloween
4. Sword
3. Raygun
2. Chair
1. Sci-Fi Crate


skn3(Posted 2004) [#2]
A bridge aye... Hmmmm could be interesting. I'll ponder quietly. I might enter this, if I can think of a decent idea :)


ICECAP(Posted 2004) [#3]
According to your rules does that allow me to use 16 256x256 textures?


skn3(Posted 2004) [#4]
I think he meant 4x256x256


N(Posted 2004) [#5]
skn3: A 512x512 texture is composed of four 256x256 textures, and a 1024x1024 texture is composed of four 512x512 textures, like so:


Corny example, but eh. Anyhow, so yes, he could use 16 256*256 textures going off that.

Oh yes, are textures a requirement or just one of those things you don't need to do but if you do do then you set a limit on them?

In other words- do I have tooooo? >_<

I've been wanting to model a bridge for a bit now (odd urge.. it came after the cottage style thing), so I might enter this one.


Pongo(Posted 2004) [#6]
Actually,... 16 256x256 would qualify since if you put them all together they would fit on a 1024x1024 image. Now that you've got me thinking about it, that seems like a lot of textures, so I'm going to ammend the rules.

You may use either:
1 texture map up to 1024x1024 or
4 texture maps up to 512x512 each.

Textures are NOT required, but it will probably look better if you can add them. (my entry last week did not have any, so who am I to say!)

as with other comps, these are simply guidelines,... more points will be awarded for following them, but doing something different will not disqualify you.


skn3(Posted 2004) [#7]
You drew a diagram xD, im not retarded you know ;) just that 16 256x256 textures is a little excessive.


N(Posted 2004) [#8]
I agree with that. Retard. ;)


wizzlefish(Posted 2004) [#9]
I remember the sci-fi create compo!

When was that started?


N(Posted 2004) [#10]
Long enough ago.

Anyhow, working on my bridge.. will post a picture of it later when my computer is online (using my parent's at the moment).

I expect it'll give any other entries a run for their money, so to speak.


N(Posted 2004) [#11]
I'll kick this off.

First shot (about 45 minutes after starting)


Second shot (a while later)


Reference Images (Those pictures I used to get the idea)

I like the way it's turned out so far.


N(Posted 2004) [#12]
Shot 3 (Texturing in progress, 3 256*256 maps used so far)



N(Posted 2004) [#13]
Suprised nobody else entered yet. These challenges usually have quite a few entries. Anyhow, finished mine.

Textured and lit (not lightmapped)


Wireframe overlay


Textures
Alpha map (for the transparent bits)


This should make a nice portfolio piece.


TroM(Posted 2004) [#14]
how much for it?


N(Posted 2004) [#15]
Literally laughing out loud.


Bob3d(Posted 2004) [#16]
nice bridge :)


ckob(Posted 2004) [#17]
I suck at modelling but I do have a bridge :) just ignore the other crap it was a screenshot I already had up.

http://www.banished-studios.com/Mymodels/newerstuff.JPG?


JustLuke(Posted 2004) [#18]
Wonderful bridge, Noel! I really like asian architecture.


JoshK(Posted 2004) [#19]
Nice bridge Noel, can I play with the mesh?


Ion-Storm(Posted 2004) [#20]
Not bad for a newbie. a little outta proportion, But not bad. :)


Pongo(Posted 2004) [#21]
A few days left,... anyone else gonna make it in or did I pick a real dud of a subject matter?


granada(Posted 2004) [#22]
very simple bridge to keep things going :)
(694 polys) made in DeleD.







updated (1098 polys)



dave


N(Posted 2004) [#23]
You sure that it's 1098 polygons? Are you remembering to triangulate it?


granada(Posted 2004) [#24]
Hi
Noel Cower

Triangulateted it comes out at 2324


(I'll be generous with poly count and allow up to 2000 triangles.) woops :D




dave


N(Posted 2004) [#25]
You could probably cut down on the polygon count signifigantly by lowering the amount of sides on the cylinders. Eight should be enough to do the job, looks like you have 12 at minimum.


granada(Posted 2004) [#26]
Your right there Noel

As i said ( very simple bridge to keep things going)

thanks though,:D

Like your bridge by the way

Edit
(looks like you have 12 at minimum)

just checked ,20 WOW

dave


Perturbatio(Posted 2004) [#27]
I haven't been able to find the time for these compos of late, I will enter another sometime.


TomToad(Posted 2004) [#28]
Well, my bridge ended up at over 2000 tris and I'm only half way done.

Edit: Not an actual submission since it's alreay over the poly limit, just show you what I was trying to do. :)


Pongo(Posted 2004) [#29]
Thanks for the submissions,... Noel is this weeks winner.