My first (real!) go at modelling!
Community Forums/Graphic Chat/My first (real!) go at modelling!
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Yes this is posted both here and at bc.com. This is because the two communites are largely seperate, with a small few using and posting on both. Anyway... :) I`m just started to "get into" modelling properly (ie. actually trying ). The tutorial I followed used NURMS to smnooth the model, so although its not gonna be usable for games, its a start. www.ram-interactive.co.uk/Start.jpg www.ram-interactive.co.uk/Eyes.jpg www.ram-interactive.co.uk/Fins.jpg www.ram-interactive.co.uk/NearlyFinal.jpg Just a few more things to tidy up, then on to texturing :) Lemme know what you think? Cheers! |
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It's a rubbish helicopter... It looks nothing like a one. |
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nice fish, but too highpoly. how many tris? YOu should try to get a smooth look with smoothing groups, not with a high number of polygons. Probably your tool has a poly reducer built in. |
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Yeah sorry, I`m using Max 6 - shoulda said. Rob: It`s a fish shaped helicopter that doubles as a submarine for underwater secret ops - maybe! ;) jfk: got any links to good info/tutorials on smoothing groups and how to use them for games? |
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nice |
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http://www.snipamasta.co.uk/ms3dsmoothtut.htm .rIKmAN. Not like it explains the details but I googled smoothing groups and got this page. Kinda gave me a visual to understand what smoothing groups are since I didn't know either. Jfk - if you simply weld "groups" of vertices in the modeller they appear smooth, right? Unwelded verts would retain their "edge"? Or is there more to it? |
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Cheers Blitzed - will take a look after me tea :) I might start entering this weekly modelling compo actually, or does anyone have any tips with me fish? |
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I'd like u to name it. Other than that: Fine |