Cow Girl

Community Forums/Graphic Chat/Cow Girl

boomboom(Posted 2004) [#1]
This is Cow Girl, se was going to be a fully animated character for something similer to 'Druid' that I did, but i stopped doing it as maya 6's .x exporter is crap.

Does anyone know of a way to export animated characters rom maya to blitz? (I have UU3D as well)







elseano(Posted 2004) [#2]
She looks a little bit robotic. Her arms and legs need more definiton. The texture looks good so far, though.

What's the polycount?


boomboom(Posted 2004) [#3]
about 2500


wizzlefish(Posted 2004) [#4]
more, more!!! *manical laughter*


podperson(Posted 2004) [#5]
From google I came up with this link

http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001387

In summary: Maya --> .X --> UU3D --> B3D

It seems to work for geometry but not so much for animation.

This may have been a bone weighting issue, however.


boomboom(Posted 2004) [#6]
No that won't work. Maya's .x exporter is screwed


jfk EO-11110(Posted 2004) [#7]
NIce work, but ai agree, the clothes need some work, they are too regular. Maybe also try to do some details using textures instead of a mesh, eg. the belt.


Red Ocktober(Posted 2004) [#8]
hey, wanna take a look at a finished cowgirl model...

check out my post in the off topics titled Wanna have Some Fun...

for comparison sake only... that is... :)

--Mike