Winged Beast Animation
Community Forums/Graphic Chat/Winged Beast Animation
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I made this 'winged beast' model today basically just to see if I could do animation. Anyway, everything seems to be working fine in Milkshape, including the animation, but when I try to load it in blitz the error 'Entity has no animation' comes up :( Here's the zip of the code and media (may need to copy+paste into browser address bar): http://www.angelfire.com/games5/elseano/Winged_Beast_Anim.zip Please can anyone tell me why this isn't working?? Thanks in advance. |
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Blitz only supports skinned models in the b3d format. and having a look at the DirectX model, it is a skinned one. so if you made it in 3dsmax go have a look at the B3D exporter in the Specs and utils section. Might have some for other programs too. |
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Surely he could just export it to B3D within Milkshape? |
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I tried that, but with no luck :( EDIT Any other ideas?? |
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Probably Ultimate Unwrap 3D can do it? |
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if milkshape b3d exproter exports bones animation, though itwont have weights, I suppose u already conted on that, using ms3d. Yep, Ultimate Unwrap will do the deal. anyway, if you are using *.b3d format, there must be an error in your side while using ms3d. |
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Try saveing a copy of the ms3d version in your game file and then export (to b3d) with the same name into that file. Also I think you have to use Loadanimmesh not loadmesh. Did you do the animation in Max or milkshape? If you did the animation in milkshape it should all export to b3d fine. |
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Ah that's what it was - I was using LoadMesh rather than LoadAnimMesh. Thanks to all who posted =) |