Well I am interested, for obvious reasons.
The ends of the legs have too many polys in the curve, and pins in at the end of the legs have way too many sides. You could do those pins with 8 sides, and it would look fine. I could see keeping the number of sides on the barrel and main pieces, if you are willing to accept a high-poly model. I'd be very interested in seeing what happens to the polycount when you reduce all those curves, since I have a pretty good system set up for handling LOD, and I could switch the different versions out depending on distance.
Our team is probably in need of 2D artists before we need more 3D work (we have about 6 vehicles left waiting to be skinned) but Alec might be interested in skinning that bad boy, if you want.
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