M4A1

Community Forums/Graphic Chat/M4A1

Reborn(Posted 2004) [#1]
Hi.



I'll skin it...

:)


jfk EO-11110(Posted 2004) [#2]
Looks nice! What polycount?


Reborn(Posted 2004) [#3]
Thx!

1070 :)

Woah, LithUnwrap won't read my model, so I'll have to convert it to another format. Hope this all works... :-/


jfk EO-11110(Posted 2004) [#4]
Lithy kills smoothing groups, you've got to reassign them later btw.


Reborn(Posted 2004) [#5]
:) I know...


Reborn(Posted 2004) [#6]
I got the main unwrapping done. I just have to lay out the pieces in the map sensefully... (hope it works, never done it before... ^^)


Psionic(Posted 2004) [#7]
just re-Uv map the new grip? and position it where the old one was...


Reborn(Posted 2004) [#8]
I thought so too, but when I remodel the grip (with the same group name) and load it into LithUnwrap, it says that there are less polygons than found in the uv map... After that the whole Mapping is really crappy and distorted... :-/