skeleton 1,600 polys
Community Forums/Graphic Chat/skeleton 1,600 polys
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He's bad and b3d. Modelled and textured from scratch to the tune of 1,600 polys. |
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nice :) Does he come with a range of accessories? |
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Really cool. |
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harry hausen would be proud of you. nice work. |
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harry hausen rocks! I loved his films - jason and the argonaughts and so on... classics! |
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RAY HARRYHAUSEN not Harry Hausen. Genius work he did, I love all his films, I have them all on DVD |
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Awesome skelly btw lowcost. |
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Great work! Hope your going to create a whole army ala Jason and the Argonaughts. Great film with a great name too :) Jason. |
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I'd love to see it animated. Actually. I'd love to see it start pulling itself out of the dirt with a sword and shield and start attacking me. Go for it. Recreate the Jason and the Argonauts scene :) |
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Don't tempt me! you know I want to :) |
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V nice :) |
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Nice. Perhaps the neck could be shorter, lowering the head. |
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haha nice. He (it) looks too happy though. Look at that large grin on the face :) ) |
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really nice bag o bones ya got there Rob... yep, he looks like one of the skeleton warriors in Jason and the Args, an all time classic... what'dya have planned for him... --Mike |
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Very nice, and only 1600 polys!? Did you have a nightmare getting everything in the right proportion? I know I did when trying to model a correctly proportioned human. :/ |
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The neck's rather long, and the place where the spine merges with the pelvis doesn't look finished. Other than that, it looks great. |
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thanks for the feedback guys. I fiddled with him a little and made some ragdoll. I figure I can export right into tokamak. www.redflame.net/images/ragdoll.avi |
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Awesome model, but I would say the texture is too much of a stark greyscale. Since you are going for a realistic look I would yellow the colour a bit and make the dirt "antiquing" a bit brownish. Other than that (and perhaps the neck length) great job! |
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Very nice! Well either a Jason and the Argonauts or Golden Axe? ;-) What modeller did you use? |
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Thanks lads! I did him in max, and the texture in photoshop. I've sinced fixed his proportions too. |
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Nice job, hands look a little odd though. I really like the legs. |
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Nice work. |