Snake dude - Large-ish images

Community Forums/Graphic Chat/Snake dude - Large-ish images

N(Posted 2004) [#1]
Was going to wait to pimp this until I had the UVW mapping finished and a skin in the works, but eh. I tried to up the poly count to something like 6,000, but I can't find anything worth adding yet.






No Wires




No Wires


No Wires

Can't wait to get this git UV mapped and a skin under way.


ashmantle(Posted 2004) [#2]
Looking very nice.. does he just eat chinese or does his chopsticks work on other food aswell? ^^


jhocking(Posted 2004) [#3]
Very nice. Are you sure you're counting polygons correctly? That looks like more than 3600 to me, and I know a lot of modeling tools count four-sided polygons as 1 polygon, when in fact they are 2 three-sided polygons. To get an accurate count you often have to triangulate the mesh (but undo before you save!)


N(Posted 2004) [#4]
jhocking: Don't worry, I made sure to triangulate the mesh when getting the count.


SopiSoft(Posted 2004) [#5]
looks cool!!!


Ruz(Posted 2004) [#6]
not bad noel. I ws womdering about the snake body, should n't it be a bit rounder.?
you should give him some big pointy teeth and big snake type eyes

looking forward to seeing the texture


N(Posted 2004) [#7]
The eyes are pretty big as is, but the shape of the sockets/lids could definitely do with some work. I'll make the teeth bigger.


Agamer(Posted 2004) [#8]
Looking good man!