Character 'Crash Dummy'

Community Forums/Graphic Chat/Character 'Crash Dummy'

boomboom(Posted 2004) [#1]
Hi, I am making a generic 3D character for everyone to use as a place holder. I have gone with a crash dummy model as he will be put in lots of dangerous situations (games in development are scary places)





I havn't done the smoothing, texturing or animating yet. and he weighs in at 1492. I shall mainly be doing alot of generic animations and poses, but also some more specialised ones (like tennis actions, snooker, darts...anything i can think of)

i know not much to crit before hes textures, but any crit welcome


skn3(Posted 2004) [#2]
Hehe clever idea. Looks like a nice model too. Very crash dummy like.


mearrin69(Posted 2004) [#3]
Heh, nice. You need some yellow and black stripes and such :)
M


jfk EO-11110(Posted 2004) [#4]
Yes, looks nice, although the polycount is a little too high IMHO.


Ruz(Posted 2004) [#5]
great idea chris.no one could fail to mistake the test connection.
don't think you neend the extra polys for the eys and nose though.perhaps also the hands could be more 'glove like'. you know like oven mits


boomboom(Posted 2004) [#6]
ok, i have it down to 1400, i will redo the hands, and remove the face detail