work in progress zombie

Community Forums/Graphic Chat/work in progress zombie

Rob(Posted 2004) [#1]
Muscle and fat, speed and feral cunning, a mindless automated eating machine.



It's taken about 3 hours work to get this far, and there is much still to do. I work quickly because I know my tools really well.


CyBeRGoth(Posted 2004) [#2]
I'm Alan Partridge, I'm a Zombie!!

Looks nice, is it a Man or a Woman tho?
I suppose those are pectorals ? :P


Ice9(Posted 2004) [#3]
LOL Rob said Zombie


Ricky Smith(Posted 2004) [#4]
Looks pretty 'armless to me ! - (Sorry - couldn't resist)

Awesome - reminds me of one of the Doom 3 characters !

p.s. his nipples need tweaking !


Rob(Posted 2004) [#5]
work in progress lads. He's fairly fat hence the repulsive man-tits.


fredborg(Posted 2004) [#6]
The face needs fattening :) Take a look at this: http://www.organicnutrition.co.uk/weight-loss/chin.htm

And the tits...hmmm...well :)


jfk EO-11110(Posted 2004) [#7]
his stomach will look nice with the new weighted vertices :)


puki(Posted 2004) [#8]
Yeh, the bitch-tits are a bit weird - probably need to hang a bit more - but I think he is looking good, other than having to adjust the bt's. I suppose his face could do with fattening up. However, there are large people who have thinnish faces (no double chin) compared to their midrift. I wonder what it eats?


jhocking(Posted 2004) [#9]
Duh, it's a zombie. It eats brains. Apparently a lot of brains.


Craig Watson(Posted 2004) [#10]
I prefer the term man-boobs. Does look fit to be a Doom 3 model.

Also, this.

Coincidence?


Rob(Posted 2004) [#11]
I'll mess with his tits!


big10p(Posted 2004) [#12]
Rather you than me!

He's looking really good. Particularly like the flabby folds and beer gut - if 'like' is the right word. :P

What app do you model with?


gameproducer(Posted 2004) [#13]
Hey, Doom 3 Stuff - looks cool! :)

Oh, and good thing it can't harm me!!! :P


Rob(Posted 2004) [#14]
here's a peak at an extracted model we found on the internet

www.redflame.net/d3b3d

It inspired me to create my own models as obviously while the odd model on the internet is good for testing, you don't want to get into legal thingymabobs with id software.

It runs blazingly fast using a combination of scouses' and my code, and uses modulate4x with my own specular highlight code. The normal mapping is point light based thanks to Tom's efforts in this field.

Blitz can blow you away.


Rob Farley(Posted 2004) [#15]
The lighting looks very good!

The model... well... it's a WIP and needs work, but lots of polys and looking nice. But you do need to play with his boy boobs.