Soldier w.i.p.
Community Forums/Graphic Chat/Soldier w.i.p.
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Hey Guys I havent been around for a long time, been much too busy lately so I've just been lurking ;-) Anyway heres my latest project I'm working on in my spare time...its a soldier I'm hoping to sell on my website at some point through something like share-it (not sure yet :)) there will be several skin variations ie. snow, urban etc and loads of animations.... but so far I'm just blocking in stuff... |
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That's darn nice, psionic. Nice work. The weapon is class. I'm no NRA member but I don't recognize it...what is it? Looks like a shotgun (the under barrel pump thingie) but the flash suppressor looks like a small gauge assault rifle and it has a clip with what looks like rifle ammo? Heh, just caught my eye so I had to ask. Beautiful work, though. M |
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The gun is just one of my own designs, texture will probably be changed/worked on more soon(ish) and I see your point about the different elements ;-) |
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Yeah, I noticed that the butt is held together with european-sourced cross-head screws, but some of the machining on the flash suppressor looks chinese. The patina of oxidation on those shell cases suggests they have been stored in a high altitude location (I'm guessing South American Andes)... so this smacks of a multinational gun-running conspiracy ;-) Nice work Psionic (as usual) |
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yeh nice gun |
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Seems your soldiers face doesnt have too much texture detail. Then again, soldiers are all supposed to "look" the same...right? ;) |
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Very nice models. |
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Yep, looks good. I think the man's kneecaps should be lower down, maybe. |
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I like it alot. |
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I'll second that :) |
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Its a work in progress, the face and arms haven't even been started on yet ;)) I agree the knees seem a little high, will correct em, Ta! |
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nice, but the legs are just far too short. the arms look bigger than the legs, making him look a little on the squat side. perhaps the feet are a little 'dainty' also, or at least something not quite right about them |
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I'm kinda going for squat(ish)and the legs are "about" 4 head heights in total for the leg to ankle, but I agree they could probly could do with a tweak, thanks for tip ;) |
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sweet!!! ;-) |
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Texture needs works. Model wise, it's damned good. A proportion help thing: A person's height is the same from head to heal as he or she is fingertip to fingertip if the arms are in the "T" pose. A t pose tends to distort a little, bring the arms down for a test pose, and rig them at a 45 degree angle, tends to work a little better. On the legs, specifically. They look proportionate toa human, but what a lot of video game characters, such as ut2k3 and 2k4, quake, whatever, use 'superhero' proportions. The legs are abnormally long, as you're always looking down on them from the head down, it makes them look less scewed in game when viewed from the first person perspective. Just a few notes. |
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Great model, but you need to work on the texture. The model looks ace though, it has a nice detailed look to it even though there aren't that many poly's |
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The model's great. Sure it's a bit squat, but I like that. Gives it character. I'm not keen on the texture. I understand it's a WIP, but it looks washed out and a bit blurry. That's probably accurate. Vibrant colours on a soldier = dead soldier, but as we all know, games often require a lot of artistic license, and I don't think he's gonna look too good in-game unless the colours are a little more saturated. |
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Nice Weapon Design. Send the DWG to Colt, they might produce it IRL :) |
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Thanks for ALL the tips, very much appreciated!! |
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You need less lip flaring outward on the backside of the soldier's helmet. The back of his helmet looks like the front of an english bobby's helmet. Take my word, I was in the Marine Corps I wore plenty of Kevlar! ;) Helmets are usually more conforming, think like CounterStrike. Good Work. |
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I don't think psionic needs many tips though ;) |
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The helmet has been changed since the first wireframe and other pic, its scaled down so its tighter fitting and it has a much smaller rim now...Thanks again for the advice!! |
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I finally got round to making a start on the head texture today, plus various anatomy tweaks....getting there, bit by bit ;) |
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Awesome face texture man :D |
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Still needs work though ;-) heres an urban version with Gas Mask... |
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That loks awsome. I only hope that I can do that just as good as you some time soon lol.. Hay any chance you could add a tutorial on how to use milkshape to skin a model. ? |
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Now, that's sweet :) M |
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really nice stuff, as usual :) --Mike |
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that last one is the best in my opinion. the boots and trousers look spot on. the heads quite nice, but its looks obvious that you have jsut overlayed the phototexture on to some pshop airbrushing. it would be nice it blend it a bit more, though it doesn;t look too bad as it is. The nose and hair needs a bit more difinition also and you have a bit of uv stretching on the eyes. I think these minor tweaks would improve it a lot, but thats my 2 cents worth. |
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This doesnt look like milkshape work but eh, what do I know :). (I'm totally judging by the screenshots, not the model quality, that looks like 3ds max) |
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Yeah the face definately needs more work and is based on photo's my eyes and ears then the rest is airbrushed, noise on a multiply layer for the stubble etc... I modelled him in Cinema 4D, unwrapped in unwrap 3d (screengrabs from unwrap3d) and skinned in photoshop! |