Principal Character model!!

Community Forums/Graphic Chat/Principal Character model!!

L_Draven(Posted 2004) [#1]
This is the principal character of CENTURY project.

Polycount: 3800 triangles.

[img "http://www.eniac.es/usuarios/asier/draven/cen/1.jpg"]

[img "http://www.eniac.es/usuarios/asier/draven/cen/2.jpg"]

[img "http://www.eniac.es/usuarios/asier/draven/cen/3.jpg"]

[img "http://www.eniac.es/usuarios/asier/draven/cen/4.jpg"]


jhocking(Posted 2004) [#2]
Wow, that's some nice texturing.


gellyware(Posted 2004) [#3]
Very high quality model. A++ in my book. Excellent work. Seems to me that a normal character poly count is 600-1500. Will the 3800 poly's affect anything, or do you plan on having much lower polys for everything else?


Filax(Posted 2004) [#4]
Very very nice !!!


(tu) sinu(Posted 2004) [#5]
all the characters for the century project are triple aaa, this one has an excellent texture too, the best of the bunch.


Shambler(Posted 2004) [#6]
Excellent attention to detail!


ErikT(Posted 2004) [#7]
Nice concept and model! What's the res on the texture?


L_Draven(Posted 2004) [#8]
Hi all, thanks for your post.

The texture is one texture of 1024x1024.


napole0n(Posted 2004) [#9]
Looking good!


iret(Posted 2004) [#10]
Great work!

Which format do you use to load this model into Blitz? .B3D, .X or .MD2?


Caff(Posted 2004) [#11]
Looking very nice :o)


Ruz(Posted 2004) [#12]
the knees are too low by half and the poly count is amzingly high for a character with virtually no accessories.
i woild say 1500 at most.
Also for a 1024 texture its quite blurry, you could get away with a 512 for that surely.

Hope that doesn't sound too negative, but its designed to help. it looks quite nice still


eBusiness(Posted 2004) [#13]
To me it looks like the plating is lower than the knees, that might trick you. Is it well animated by the way?


jfk EO-11110(Posted 2004) [#14]
Yes, looks very nice, but seems to waste resources, in texture size (which can be resized easily) as well as in Polycount.


koekjesbaby(Posted 2004) [#15]
does he have a tattoo(ish image) on his shirt or is his head just darker?


poopla(Posted 2004) [#16]
Looks bitchin. Nice.


N(Posted 2004) [#17]
Reminds me of Summoner. Nice job. Mind showin' a wireframe/faceted and texture flats?

Seems like the belt over the torso is rather blurry. The arms are too bright and the flesh overall lacks color and texture. Almost like the singer from the White Stripes, actually. Anyhow, if you post the flats, I can probably illustrate a few improvements.


L_Draven(Posted 2004) [#18]
Thanks all for your ideas.

I will use this polycount in this character because is the principal character, the other characters will have less triangles.

He has not shirt, the different color in the face is for the lighting.


Paul "Taiphoz"(Posted 2004) [#19]
I think its about time some one gave out a good tutorial on UVMapping a model.

I'm just now starting to make nice looking Human models. but When it comes to unwrapping them to apply a texture I still seem to be doing something wrong.

Perhaps you could share your info and let us know how you did your above char...

like what software did you use and so on.


Ruz(Posted 2004) [#20]
I knw a bit about uv mapping. might get time to write a tut.
In the mean time i wl try and find some links to good tuts . i know there are a lot about