Arkaedia map concept
Community Forums/Graphic Chat/Arkaedia map concept
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First here's the concept: Now the explanation: - Each grid (the grid of coloured things) can be any size, but mostly small 3x3,4x4,5x5,6x6 - each grid has a name (UNAD, MEDINA, etc) Here's what the grid represents: - each square on the grid is a seperate 3d map (so a 3x3 grid could have up to 9 3d maps) - the filled yellow square is the map where you start, the hollow yellow square the map where you end (the position you are on will pulse) - black squares are a map - red squares are no map. So in UNAD there are three 3d maps (the 3 black grid squares) movement from one grid position to another - to complete a 3d map, you get to the flare. This transports you to the next position. - some maps may have more than one flare - each flare takes you to a different map. (this sound really complex to describe, but i think it's quite simple in practice?) - a completed map will turn the corresponding grid dark yellow extras - the ball denotes a 3d map will have a ball on it - the grey blocks with arrows are maps too. They have a switch which must be turned off - the direction of the arrow points to a map with a forcefield. you won't be able to complete that map until the forcefield is turned off what are your thoughts? |