Checkpoint, the death of the player .

Community Forums/Graphic Chat/Checkpoint, the death of the player .

Yue(Posted 2015) [#1]
The player die back to a checkpoint .
In this case there are two ways to die , once when jumping into the void , and after certain height the ragdoll is activated and returns to the checkpoint , the other is when he dies on a platform where the doll ragdoll is activated and the effect leaves the platform, so a drop height less than retonrna the checkpoint .

It remains on the platform when I die and do not fall for this , I think it can be a timer after a due time in seconds to return to the checkpoint.
:)




Rick Nasher(Posted 2015) [#2]
Looking cool Yue. Only the jump in the void appears to activate ragdoll just slightly too late?


Yue(Posted 2015) [#3]
Hello, 200 units high to activate the ragdoll , if you find a platform at this point does not die.

Then at 400 units high returns to the checkpoint.

:)

:)




Rick Nasher(Posted 2015) [#4]
Very dramatic fall. :-)
When Pawn jumps of platform then perhaps it looks better when his legs of are stretched before going into ragdoll?