Low Poly landscape tutorial

Community Forums/Graphic Chat/Low Poly landscape tutorial

AdamStrange(Posted 2014) [#1]
Here's a quick (very basic) tutorial for creating low poly landscapes. It relies heavily on Rameses for the procedural bits, but the general concept is well detailed:


Find more info here:
http://vjointeractive.wordpress.com/2014/10/29/rameses-procedural-landscape/


Hotshot2005(Posted 2014) [#2]
IT remind me of Amiga Game in old days :)

Nice one :)


AdamStrange(Posted 2014) [#3]
I loved my Amiga :)


feeble1(Posted 2014) [#4]
Interesting, I am attempting to do something similar, but with 6 low poly terrains. Trying to make a sphere.


AdamStrange(Posted 2014) [#5]
why 6 terrains?
what's the problem with the spheres?


feeble1(Posted 2014) [#6]
Maybe I am doing it wrong, but I don't want to draw the whole thing at once. With a cube, you only see three sides at one time.


AdamStrange(Posted 2014) [#7]
hmm, can't help you on that front as I let OpenGL handle that. But I take your point - some form of fast facing removal would be good.

But, when dealing with arbitrary rotational objects, then perspective, then movement, etc. Hidden facing and determining is best left to the (very fast) GPU?