Digimi

Community Forums/Developer Stations/Digimi

Alberto(Posted 2010) [#1]
Hello

Anybody using DIGIMI package by DAZ Studio ?
It includes 3 modules : Decimator - Atlas for textures - FBX exporter

You can import a DAZ model, reduce the number of polys , create a texture suitable for game engines and export an FBX file

To me it seems to be a good opportunity for those who dont have skill and / or time to create complex characters since you can rely on the huge DAZ library

There are many " poly reducer " on the market but the beauty of the decimator is that it is optimized for the DAZ UNI Mesh
As you know all the DAZ models share the same mesh


GfK(Posted 2010) [#2]
I thought use of Daz3D geometry for games was prohibited?


Matty(Posted 2010) [#3]
GfK is correct - although DAZ was going to release low poly versions of their models for game usage at some point..


Alberto(Posted 2010) [#4]
I thought use of Daz3D geometry for games was

Nope I forgot to mention it
Now you can use them also for commercial projects
You must just pay about double price than standard models
Anyway the price remains much cheaper than most of Turbosquid high quality models
Not to mention of course custom made ones


GfK(Posted 2010) [#5]
Anyway the price remains much cheaper than most of Turbosquid high quality models
Not to mention of course custom made ones
I'm not so sure about that. By the time you've paid for a base model, some morphs to make it not look like a base model, some clothing, accessories and textures for it, it all gets pretty expensive even if they weren't charging double the price for the privilege.


Alberto(Posted 2010) [#6]
Well an high polys Turbosquid model, complete with clothes,accessories, expressions etc can cost 400+ usd and most of the time it is not rigged
With DAZ models you dont even get close to such price

Moreover you must reduce the number of polys, not an easy task
All DAZ models share the same mesh which makes decimator an efficient tool

Decimator allows to apply different reduction rate to different body parts

I got an 8000 tris model staring from a 36.000 tris one
At mid distance you dont see the difference