Animeeple. 3D characters and animation
Community Forums/Developer Stations/Animeeple. 3D characters and animation
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Here http://www.animeeple.com/software.html http://www.youtube.com/animeeple You can merge a mesh with a BVH animation ;) Convert to Blitz3D format : http://www.fragmosoft.com/ http://chumbalum.swissquake.ch/ms3d/index.html JP |
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Have you managed to import these into a B3D prog? |
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Hi, Have you managed to import these into a B3D prog? Yes :))Direct export impossible. B3d format is not recognized. Exporting to FBX (mesh + anim), and then converted to B3d with Fragmotion (maybe Milkshape. Not tested). It works perfectly ;) JP |
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Nice one. Pipeline not a problem. Have you any shots of the type of quality/character that can be produced? |
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Have you any shots of the type of quality/character that can be produced? This is not a 3d modeler. It allows you to tackle an animation (BFX, BVH) on ANY MODEL and export it. The merging of animation is possible. http://wiki.animeeple.com/Join_Block a) load a model from any 3d modeler ( exported in FBX format ) http://wiki.animeeple.com/Import b) load an animation.From an BVH file or an FBX animated model. http://wiki.animeeple.com/Animating c) Export. http://wiki.animeeple.com/Export e) Convert FBX->B3D Believe me. I do not like 3d tools. But it is really easy. In 5 minutes i got the results. Download my test : ** removed ** Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-5 light=CreateLight() RotateEntity light,90,0,0 model=LoadAnimMesh("test_ani.b3d") Animate model,2 While Not KeyDown(1) UpdateWorld RenderWorld Flip Wend End JP |
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Nice demo, thanks. But ultimately what's the difference between (a) this method, and (b) creating your own model with bones (as opposed to using one of their cartoon characters) and importing a BVH? |
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Hi, My fault. Bad english :( a) Create your own Model and export it (FBX) b) Load the Model (FBX) - Or load a free Model from the Market -. c) Load an animation (BVH) - Or load a free animation from the Market - d) Assign BVH-bones to Model-bones. e) Some stuff here f) Export model AND animation(s) (FBX) g) Convert FBX to B3D ;) JP |