Animeeple. 3D characters and animation

Community Forums/Developer Stations/Animeeple. 3D characters and animation

ZJP(Posted 2009) [#1]
Here http://www.animeeple.com/software.html
http://www.youtube.com/animeeple
You can merge a mesh with a BVH animation ;)
Convert to Blitz3D format : http://www.fragmosoft.com/
http://chumbalum.swissquake.ch/ms3d/index.html
JP


John Blackledge(Posted 2009) [#2]
Have you managed to import these into a B3D prog?


ZJP(Posted 2009) [#3]
Hi,
Have you managed to import these into a B3D prog?
Yes :))

Direct export impossible. B3d format is not recognized. Exporting to FBX (mesh + anim), and then converted to B3d with Fragmotion (maybe Milkshape. Not tested). It works perfectly ;)

JP


John Blackledge(Posted 2009) [#4]
Nice one. Pipeline not a problem.
Have you any shots of the type of quality/character that can be produced?


ZJP(Posted 2009) [#5]
Have you any shots of the type of quality/character that can be produced?

This is not a 3d modeler. It allows you to tackle an animation (BFX, BVH) on ANY MODEL and export it. The merging of animation is possible. http://wiki.animeeple.com/Join_Block

a) load a model from any 3d modeler ( exported in FBX format ) http://wiki.animeeple.com/Import
b) load an animation.From an BVH file or an FBX animated model. http://wiki.animeeple.com/Animating
c) Export. http://wiki.animeeple.com/Export
e) Convert FBX->B3D

Believe me. I do not like 3d tools. But it is really easy. In 5 minutes i got the results. Download my test : ** removed **
Graphics3D 640,480 
SetBuffer BackBuffer() 

camera=CreateCamera() 
PositionEntity camera,0,2,-5

light=CreateLight() 
RotateEntity light,90,0,0 

model=LoadAnimMesh("test_ani.b3d") 
Animate model,2 

While Not KeyDown(1) 

	UpdateWorld
	RenderWorld
	Flip

Wend 

End 

JP


John Blackledge(Posted 2009) [#6]
Nice demo, thanks.

But ultimately what's the difference between (a) this method, and (b) creating your own model with bones (as opposed to using one of their cartoon characters) and importing a BVH?


ZJP(Posted 2009) [#7]
Hi,

My fault. Bad english :(

a) Create your own Model and export it (FBX)
b) Load the Model (FBX) - Or load a free Model from the Market -.
c) Load an animation (BVH) - Or load a free animation from the Market -
d) Assign BVH-bones to Model-bones.
e) Some stuff here
f) Export model AND animation(s) (FBX)
g) Convert FBX to B3D

;)

JP