I've just been given a 3dsMax file with a rigged character in it. It's rigged with Biped and Skin. Initially the biped elements are frozen and hidden, but when I unfreeze all and unhide all, all I get is some nubs. I actually want the whole biped. I'm guessing that the artist has done some clever trick to ensure that the nubs must be used for animation which is great, but I need to access all the bones. I've obviously written to ask what he's done and how I can undo it, but I'm wondering whether anyone has ever come across this and has a suggestion.
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