blender equivelant of 3ds max Hinge From Edge?

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chwaga(Posted 2008) [#1]
Hi, I'm trying to model some basic pipes in blender, but I'm having some issues with a way of making them turn. The perfect solution would be the 3ds Hinge From Edge, but I can't find this anywhere on the internet (10 minutes of googling), yet I've seen blender pipes. I tried using the Spin tool, but that messed everything up because it changes the dimensions of the pipe (squeezes one side of it), and makes it look hideous. Any ideas?


Reactor(Posted 2008) [#2]
http://wiki.blender.org/index.php/Tutorials/Curves/Extrude_Along_Path


chwaga(Posted 2008) [#3]
seems really inconvenient, it's something that takes a minute, when given a simple script could be done in 5 seconds....but I suppose that would help speed-wise with making pipes anyway, thanks.


chwaga(Posted 2008) [#4]
OK, I got that working, except when I convert it to a mesh, it turns the control points into the path, and I get a weird result...


chwaga(Posted 2008) [#5]
got it, alt+c in object mode, thanks!