blender equivelant of 3ds max Hinge From Edge?
Community Forums/Developer Stations/blender equivelant of 3ds max Hinge From Edge?
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Hi, I'm trying to model some basic pipes in blender, but I'm having some issues with a way of making them turn. The perfect solution would be the 3ds Hinge From Edge, but I can't find this anywhere on the internet (10 minutes of googling), yet I've seen blender pipes. I tried using the Spin tool, but that messed everything up because it changes the dimensions of the pipe (squeezes one side of it), and makes it look hideous. Any ideas? |
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http://wiki.blender.org/index.php/Tutorials/Curves/Extrude_Along_Path |
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seems really inconvenient, it's something that takes a minute, when given a simple script could be done in 5 seconds....but I suppose that would help speed-wise with making pipes anyway, thanks. |
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OK, I got that working, except when I convert it to a mesh, it turns the control points into the path, and I get a weird result... |
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got it, alt+c in object mode, thanks! |