FBX export in cinema4d 10.5 works!

Community Forums/Developer Stations/FBX export in cinema4d 10.5 works!

Pete Carter(Posted 2008) [#1]
for anyone who has cinema4d and uses b3d you will prob know that fbx export from cinema4d normally spits out a mesh with bones not attached or that deform incorrectly. but from my early tests of the new fbx export the first animated mesh i tried worked perfectly. does this mean i can finally use cinema4d to animated b3d meshes?

sorry i was so supprised i had to post it!

Pete


Reactor(Posted 2008) [#2]
Have you tried the free fbx converter on Autodesk's website?


Pete Carter(Posted 2008) [#3]
i spoke to soon its still broken GRRRR

Reactor: the fbx converter on the utodesk site doent help as its cinema 4d's fbx exporter thats got bugs in it.

it almost works but when its a mesh with a number of bone the date get messed up.

back to character FX


Reactor(Posted 2008) [#4]
Why not export out from C4D in another format first, before converting to fbx? You might get around the bugs that way.


Pete Carter(Posted 2008) [#5]
you cant the only format that cinema4d can export that has the animation data is FBX. all other formats are static. unbeleavable i know.


markcw(Posted 2008) [#6]
What about this?

http://www.blitzbasic.com/Community/posts.php?topic=63608


Pete Carter(Posted 2008) [#7]
it does work but it uses the old pre R10 way of animating which is really long winded. plus it currently has a couple of issues with R10.


markcw(Posted 2008) [#8]
What about this?
1. export from Cinema 4D to Lightwave
2. export from Blender as Lightwave to FBX