FBX export in cinema4d 10.5 works!
Community Forums/Developer Stations/FBX export in cinema4d 10.5 works!
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for anyone who has cinema4d and uses b3d you will prob know that fbx export from cinema4d normally spits out a mesh with bones not attached or that deform incorrectly. but from my early tests of the new fbx export the first animated mesh i tried worked perfectly. does this mean i can finally use cinema4d to animated b3d meshes? sorry i was so supprised i had to post it! Pete |
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Have you tried the free fbx converter on Autodesk's website? |
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i spoke to soon its still broken GRRRR Reactor: the fbx converter on the utodesk site doent help as its cinema 4d's fbx exporter thats got bugs in it. it almost works but when its a mesh with a number of bone the date get messed up. back to character FX |
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Why not export out from C4D in another format first, before converting to fbx? You might get around the bugs that way. |
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you cant the only format that cinema4d can export that has the animation data is FBX. all other formats are static. unbeleavable i know. |
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What about this? http://www.blitzbasic.com/Community/posts.php?topic=63608 |
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it does work but it uses the old pre R10 way of animating which is really long winded. plus it currently has a couple of issues with R10. |
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What about this? 1. export from Cinema 4D to Lightwave 2. export from Blender as Lightwave to FBX |