How to make a skybox!

Community Forums/Developer Stations/How to make a skybox!

slenkar(Posted 2008) [#1]
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html

you could make a skybox with this


D4NM4N(Posted 2008) [#2]
Cool, thanks for the Headz up :D


ed- Are you sure this is for making a skybox? I cant seem to find anything about the correct camerazoom.


slenkar(Posted 2008) [#3]
it creates a nice terrain and sky so i presume you could take 6 renders - not sure though!


Loktar(Posted 2008) [#4]
This is what I use. Awesome skyboxes and all free :)
http://www.terathon.com/wiki/index.php?title=Making_a_Skybox_Using_Terragen


Gabriel(Posted 2008) [#5]
and all free :)

Only for non-commercial use. Terragen is ~$100 otherwise.


Chaduke(Posted 2008) [#6]
Just for a heads up, if you use the terathon tutorial (for the C4 engine) and load the script into terragen, you have to make a few adjustments afterwards.

I used the LoadSkybox function from the castle demo.

When the images come out of terragen numbered 001 thru 006, rename them in this order - LF,RT,FR,BK,UP,DN

I also noticed the LoadSkybox function expects .jpg files, so I changed that to bmp.

Then I had to take the UP image (005) and rotate it 90 degrees clockwise (using an image editor).

Also, make sure in your code that you PositionEntity the skybox to the x,y,z location of your player position (normally a pivot) in the main loop. Don't parent it though because you don't want the skybox to rotate, just move.