Blender render vs. YafRay

Community Forums/Developer Stations/Blender render vs. YafRay

Happy Sammy(Posted 2007) [#1]
Hi all,

What is the difference between render of blender and YafRay with the same models?

Thanks in advance


Yan(Posted 2007) [#2]
It depends on the model and how the scene is set up, but Off the top of my head, and bearing in mind that I've only been playing with blender for a week or so...

Blenders internal renderer :-
Renders static particles (hair)
SubSurface Scatering
Ambient Occlusion
Radiosity

Yafray:-
Wont render static particles (i can't get them to work, at any rate)
Doesn't do SSS, radiosity or AO but does real Global Illumination, High Dynamic Range Imaging, Caustics and Glossy/Blurry reflections (don't know the technical name for these).

I believe that the internal rendering engine is going to have caustics and blurry reflection/refraction added for the 2.5 release, as well as a speed increase for the renderer as a whole.

From perusing the blenderartists.org forums, it appears that a lot of people us the internal renderer for animations and external renderers like YaFray and Sunflow (and others) for higher detail static renders.

Just play with both of them and use the one which gives you the most pleasing results.


Reactor(Posted 2007) [#3]
It depends on what options you tick, and what the scene is, I guess. Read the feature lists of both, check out some example renders (renderers often have their own 'look') and do some tests. That's the only real way to guage quality, look, render times etc.


ardee(Posted 2007) [#4]
Happy Sammy,

I love Yafray for creating much more believable renders, particularly outdoor shots (due to it's Global Illumination) and photographic studio style product renders (great soft shadows, blurry reflections and caustics etc). Documentation used to be scarce (I think a few brave souls have been working on this) but I learned it from playing with the options from within Blender. Blender's own internal scanline render has come on leaps and bounds though along with the node system for compositing, I mainly just use it these days.

http://www.digital-air.co.uk/2004/11/blender.html was rendered with Yafray when I was first playing with it.

http://www.yafray.org/ Development has sort of stalled somewhat when the original creator took a back seat. For even better realism from Blender, Indigo is one to investigate.

http://www.indigorenderer.com/joomla/


Happy Sammy(Posted 2007) [#5]
Thank you for your information. :)