Cool Fluids
Community Forums/Developer Stations/Cool Fluids
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Thought this was great and thought it may interest other blender fanz :D http://uk.youtube.com/watch?v=WruTNnF6Ztg&mode=related&search= I gotta find me a tutorial on this stuff :/ |
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amazing! I wish i knew how to do that...I doubt meta-particles could manage that...The best I can manage to do is explosions :) |
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wow, thats incredible. The the water levels didn't change on the duck part, though, did they? |
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it did change you can tell if you put your mouse where the top of the water is |
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Check out the B3d Physx library in Userlibs and go to their home page! IPete2. |
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why? |
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wots the physx lib got to do with this :? Edit, ah i see what you mean about the realtime fluid thingy (needs a special p-card tho' right?) |
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It doesn't need any special hardware (unless you want it to run faster of course). |
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Interesting... so is this unreal3 fluid stuff actually calculated in fully unpredictable real-realtime or is it semi-realtime ie: the majority of the paths pre-baked(I dont mean pre-rendered in the classic sense, i mean some of the maths already done in advance or something for a sequence, like for example how water behaves classically when it hits a surface). |
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what kind of stuff can make fluids in max? |