Cool Fluids

Community Forums/Developer Stations/Cool Fluids

D4NM4N(Posted 2007) [#1]
Thought this was great and thought it may interest other blender fanz :D
http://uk.youtube.com/watch?v=WruTNnF6Ztg&mode=related&search=

I gotta find me a tutorial on this stuff :/


chwaga(Posted 2007) [#2]
amazing! I wish i knew how to do that...I doubt meta-particles could manage that...The best I can manage to do is explosions :)


Fuller(Posted 2007) [#3]
wow, thats incredible. The the water levels didn't change on the duck part, though, did they?


Chaosspear(Posted 2007) [#4]
it did change you can tell if you put your mouse where the top of the water is


IPete2(Posted 2007) [#5]
Check out the B3d Physx library in Userlibs and go to their home page!

IPete2.


chwaga(Posted 2007) [#6]
why?


D4NM4N(Posted 2007) [#7]
wots the physx lib got to do with this :?
Edit, ah i see what you mean about the realtime fluid thingy (needs a special p-card tho' right?)


Beaker(Posted 2007) [#8]
It doesn't need any special hardware (unless you want it to run faster of course).


D4NM4N(Posted 2007) [#9]
Interesting... so is this unreal3 fluid stuff actually calculated in fully unpredictable real-realtime or is it semi-realtime ie: the majority of the paths pre-baked(I dont mean pre-rendered in the classic sense, i mean some of the maths already done in advance or something for a sequence, like for example how water behaves classically when it hits a surface).


chwaga(Posted 2007) [#10]
what kind of stuff can make fluids in max?