I love Zbrush 3. The HD geometry is awesome (for my old PC) and the new sculpting tools are much easier to use. Poly painting is a little clunky to get cranking, but once you get the workflow down it means painting models is pretty much a non-issue. This for me is the best thing... I've been after a 3D painting solution for a long time, and haven't been able to afford one. I think I'm in love both transpose and matcap :) 3D layers are awesome, as I'm sure are a bunch of other tools I haven't got to yet.
Good things aside, Z3 is buggy as all heck, and whoever worked on it wasn't aware people still run at 1024. You can't scroll the left-hand sidebar for some reason, the intro screen is all squashed wth overlapping text, and you can corrupt your UI config, which means you need to delete it, or Zbrush will crash whenever you click. Also, many preferences aren't saved when you save your UI... which is a pretty lame oversight (this was an issue in Z2, so again it's a case of beta testers only testing their workflows, and not the program). Z3 likes to crash, if you hadn't noticed. Also, until a few more plugins are released, the HD geometry is pretty much... useless. Freaking awesome, but useless.
If Pixologic fix the bugs, this program is going to rock. It's certainly isn't a 'one press, make awesum art' program, so many people will do nothing more with it than make artistic blobs and such. But, once you realise how to use the tools in creative ways, the sky really is the limit! My mind boggles at just how much the program allows someone to do, and the many ways to do it.
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