How do I make alpha-masked materials in 3dsmax?
Community Forums/Developer Stations/How do I make alpha-masked materials in 3dsmax?
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I am trying to make some high-res renders of trees. When I set the transparency to the texture alpha, the texture is masked, but the material shows up gray in the parts I want transparent. How do I make the texture alpha channel indicate where the material should be see-through? |
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Try looking in the user ref guide under "Material Editor, bitmap", it will explain how to it all works. |
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Oh I see, thanks. |