Free Animator for Blender3D
Community Forums/Developer Stations/Free Animator for Blender3D
| ||
I need a free animating tool for Blender3D, the animator for Blender3D doesnt seem to be good for character animations.. or animations at all, Blender exports (.obj),(.3ds),(.x) and many more, what is a free animating tool I could use for models I export from blender? |
| ||
Free? Dunno. Can't think of one off the top of my head. Excellent and ridiculously inexpensive? PaceMaker |
| ||
I think the only free one is AnimB3D, but you must first convert a .x or .3ds in .b3d You can do that with Decorator from the Toolbox/3D Texture Tools. If you want to load .3ds or .x direct you must buy Pacemaker or an other Program. |
| ||
Why isn't Blender good for character animations? I find that Blender copes with character animation really well. Blender is kind of quirky in many ways, but creating, rigging and animating a character is actually pretty straightforward in the package. The thing that is really missing is solid .b3d exporter directly from blender (I've been meaning to write an exporter for a long time, but I never seem to get around to it) Right now the best pipline from Blender (for me) is: Blender -> Ogre *.mesh/*.skeleton (Through the really good ogre exporter by Jens Hoffman) -> Unwrap 3D, Ogre importer -> Blitz3D *.b3d /PetBom |
| ||
I’ve written a b3d exporter for blender if anyone’s interested, Its pretty complete (meshes, textures, and animations) I release it when I fix the mirrored mesh problem, just I’ve be busy lately and haven’t had time. Anyone who know a thing or two about python exporters, blender, and matrixes, your welcome to help me fix it. |
| ||
There's a bunch of forums posts and a whole bunch of undocumented wishful thinking that indicates that there are people interested in a B3D exporter for Blender. |
| ||
@Luke I'm really interested in your blender exporter. I'm no python wizard, but if you'd like I could take a look at the exporter and see if I can contribute. Mirror mesh problem? Do you mean orientation wise or when using a Mirror modifier? Sorry for hijacking this tread :) /PetBom |
| ||
PetBom: Well the orientation is also wrong right now, but that’s minor, It’s basically acting like a mirror, the mesh is flipped. It’s probably not hard to fix, I just haven’t looked in to it yet. I was going to flip the mesh in the exporter, to counter the problem but I wasn’t sure about how to flip the bones. |