T.R.A.T.

Community Forums/Developer Stations/T.R.A.T.

Brandon(Posted 2006) [#1]
A friend of mines just released another cool program of his:

T.R.A.T. ( Terrain Randomizer And Texturer ) is a program that will randomly create a heightmap based on the settings provided. The program will also generate a texture for the created heightmap. Features include presets for randomly creating terrains such as: Mountains, Rivers, Shores, and more. You may also customize a randomly created heightmap. The program can be downloaded from my site ( requires flash ):

http://www.virtualdarkarts.com

Screenshots may also be viewed on the site above, but if you want a direct link to them all, you can view them here:

http://www.virtualdarkarts.com/z_pics/trat/

You are limited to 64x64 size heightmaps and textures. The program is $30 and will allow up to 2048x2048 size heightmaps once registered. This program requires the .Net Fraework 1.1 or higher to be installed and DirectX 9.0c.


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jfk EO-11110(Posted 2006) [#2]
It's not bad, but personally I think he should rather use alphablended mesh terrains, as seen in FLE, ALE etc. While the pop-in/out artefacts of real terrain make them hard to use for things other than water, the limitations in texturing are significant.

Mesh terrains with vertexAlpha will allow to use things like slope angle based texturing and more.

These meshes usually are huge, but you may clusterize them at runtime to reduce the tris count for Renderworld.

Just a suggestion. Tho, the tool is looking good.