NEW VERSION OF TEDDY EDWARD - T.ED v5

Community Forums/Developer Stations/NEW VERSION OF TEDDY EDWARD - T.ED v5

puki(Posted 2006) [#1]
**26/08/06 - Current version is release 5.0*

* ADDED -DDS Textures can now load dds textures for terrain and from
models- Yay!.
* ADDED -Birds eye cam for doing warcrafty style (which can also
lock 2 cursor :)).
* ADDED -R32 RAW support for the likes of world machine etc
* ADDED -Totally re-written core, should be much faster on large
maps now.
* ADDED -Placemapper that responds to color (ie placemap.png).
* ADDED -Reverse RGB heightmap imports (BGR)
* ADDED -PNG & JPG support for supertextures (it now exports
properly.. no referencing!!)
* ADDED -Texture profiles (to store your texture sets for
desert,jungle etc..)
* ADDED -FOV fix with added CameraZoom= parameter (try 1.5 for
realistic eyeballs)
* FIXED -No more annoying camera rotation at start
* FIXED -vector alignment issue on placemaped props fixed
* FIXED -No more annoying camera rotation at start
* FIXED -dir memory on placemaps and maps in general
* FIXED -fixed the upsideowness of raw32 world machine maps
* FIXED -airbourne props fixed
* FIXED -Lightmapper fix, now handles ambient light better
* FIXED -Some other annoying nicknacks (but cant remember what they
were :)


http://www.d-grafix.com/?page=ted


Use it - or lose it.


Wayne(Posted 2006) [#2]
Right on, checking it out!


puki(Posted 2006) [#3]
Oh, if you are a registered user then you should get an email for the update.


D4NM4N(Posted 2006) [#4]
man am i feeling lazy :P


puki(Posted 2006) [#5]
I still haven't actually every used T.ED to make anything - but it looks most exciting when you load it up.