NEW VERSION OF TEDDY EDWARD - T.ED v5
Community Forums/Developer Stations/NEW VERSION OF TEDDY EDWARD - T.ED v5
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**26/08/06 - Current version is release 5.0* * ADDED -DDS Textures can now load dds textures for terrain and from models- Yay!. * ADDED -Birds eye cam for doing warcrafty style (which can also lock 2 cursor :)). * ADDED -R32 RAW support for the likes of world machine etc * ADDED -Totally re-written core, should be much faster on large maps now. * ADDED -Placemapper that responds to color (ie placemap.png). * ADDED -Reverse RGB heightmap imports (BGR) * ADDED -PNG & JPG support for supertextures (it now exports properly.. no referencing!!) * ADDED -Texture profiles (to store your texture sets for desert,jungle etc..) * ADDED -FOV fix with added CameraZoom= parameter (try 1.5 for realistic eyeballs) * FIXED -No more annoying camera rotation at start * FIXED -vector alignment issue on placemaped props fixed * FIXED -No more annoying camera rotation at start * FIXED -dir memory on placemaps and maps in general * FIXED -fixed the upsideowness of raw32 world machine maps * FIXED -airbourne props fixed * FIXED -Lightmapper fix, now handles ambient light better * FIXED -Some other annoying nicknacks (but cant remember what they were :) http://www.d-grafix.com/?page=ted Use it - or lose it. |
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Right on, checking it out! |
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Oh, if you are a registered user then you should get an email for the update. |
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man am i feeling lazy :P |
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I still haven't actually every used T.ED to make anything - but it looks most exciting when you load it up. |